Increase Injury Frequency

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Increase Injury Frequency

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No
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GeorgesGoons
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Re: Increase Injury Frequency

Post by GeorgesGoons »

Ry wrote: Wed Oct 14, 2020 8:48 am Having injuries off is nice but now it's just a set it and forget it set up most of the time. Seems to me adding injuries is going to step up immersion because people need to trade and be more on top of their squad.
Or it can take away immersion when their team is decimated by injuries.

OOTP doesn't do many things right lately. And if anyone has paid attention the injury bug usually hits teams not players. We up it again and maybe that nice little window you had for a good playoff run gets closed in May because your team was hit with 3 or 4 key injuries.
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shel311
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Re: Increase Injury Frequency

Post by shel311 »

GeorgesGoons wrote: Wed Oct 14, 2020 9:09 am Or it can take away immersion when their team is decimated by injuries.

OOTP doesn't do many things right lately. And if anyone has paid attention the injury bug usually hits teams not players. We up it again and maybe that nice little window you had for a good playoff run gets closed in May because your team was hit with 3 or 4 key injuries.

shel311 wrote: Tue Oct 13, 2020 4:56 pmThe funny thing is while of course if we turn injuries up a notch, at some point each team will get hit and it will suck. But it seems all the naysayers are just assuming that they will be the ones who get hit the worse. You're not really factoring in all the times that the injury luck will roll in your favor and help you get that playoff spot or not have to face a team with 2 studs in the ALCS or whatever.
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Re: Increase Injury Frequency

Post by DRiccio21 »

wdoupis wrote: Wed Oct 14, 2020 8:44 am Since we changed comp rules and it’s not so steep to sign guys the free agent classes are pretty awful by April.

we can agree to disagree.

imo, its the biggest issue we have as a league. 'talent' doesn't necessarily mean 4+ WAR dudes sitting out there like it was in the past. a useful, cheap + replacement level player sitting out there that can be signed at minimum or close to is a huge flaw in our league. those dudes should be stashed and should be necessary depth or should be retiring so they are out of the system. but we have no need to do that since we have no injuries. a 24 year old AAAA type dude in AAA is a zombie and a cut for 75% of the league if they don't see a clear ML path for them. thats absurd. that guy should be needed in case your starter and maybe his backup both get hurt during the year.

i've literally rolled out the same exact 20 of 26 guys for like 4 years now. i've had to do absolutely nothing other than overpay a few dudes to keep my squad in tact. minor injuries or maybe 1 or 2 serious ones occur and i have a host of options i can turn to in my system and i don't even put in 1/5th the effort some of the other owners do. we have some owners who have AAAA type talent that is so good just rotting away in their AAA systems that our lower tier owners should be gobbling up but they don't for whatever reasons so those players end up neglected and cut and become lower overall free agents that we look at as 'sucking' when in reality they could be useful and they just got stunted in a loaded org. Timmy Riley, for example, was being traded for a bag of balls a couple seasons ago as a stunted 24 year old with moderate mid 40's potential and now he just had the best season for a 3b in my franchise in like a decade. that guy should have been on a crap team who gave some quality young prospects for him. i gave 2 dudes that weren't horrible but i honestly never even heard of them when i was asked for them.

a good owner with some work and if gifted a few above avg starting pitchers could take a team of free agents (post opening day) and stunted AAAA types and create a roughly .500 team rather easily.

i'm also not saying i'm a good owner or i have all the answers that others don't and some master of roster creation like others. i'm certainly not which is why i'm saying it shouldn't be so easy to be competitive given how little effort i put into it. we should make every roster move carry more weight so effort is necessary to be competitive and stay competitive.
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Re: Increase Injury Frequency

Post by ajalves »

why do injuries need to be turned up for guys to take advantage of guys sitting in free agency.
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GeorgesGoons
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Re: Increase Injury Frequency

Post by GeorgesGoons »

ajalves wrote: Wed Oct 14, 2020 9:37 am why do injuries need to be turned up for guys to take advantage of guys sitting in free agency.
They don't. I was able to sign two green guys that produced 51 HRs for me last year on league minimums after the season started. Although this isn't typical but guys can be had for much less than they wanted after the season started to fill in depth
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Re: Increase Injury Frequency

Post by GeorgesGoons »

shel311 wrote: Wed Oct 14, 2020 9:11 am
GeorgesGoons wrote: Wed Oct 14, 2020 9:09 am Or it can take away immersion when their team is decimated by injuries.

OOTP doesn't do many things right lately. And if anyone has paid attention the injury bug usually hits teams not players. We up it again and maybe that nice little window you had for a good playoff run gets closed in May because your team was hit with 3 or 4 key injuries.

shel311 wrote: Tue Oct 13, 2020 4:56 pmThe funny thing is while of course if we turn injuries up a notch, at some point each team will get hit and it will suck. But it seems all the naysayers are just assuming that they will be the ones who get hit the worse. You're not really factoring in all the times that the injury luck will roll in your favor and help you get that playoff spot or not have to face a team with 2 studs in the ALCS or whatever.
It's not so much each team will get hit by injuries, it's one or two competing teams will get hit hard by injuries as another team basically has no injuries all year. That's not good for immersion
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Re: Increase Injury Frequency

Post by shel311 »

GeorgesGoons wrote: Wed Oct 14, 2020 9:51 am It's not so much each team will get hit by injuries, it's one or two competing teams will get hit hard by injuries as another team basically has no injuries all year. That's not good for immersion
So just made up reasons, got it. :)
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Re: Increase Injury Frequency

Post by shel311 »

I'd also like to point out that the settings being proposed are the same settings we had for a looooong time before we changed them, back when immersion was legit high.
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Re: Increase Injury Frequency

Post by GeorgesGoons »

shel311 wrote: Wed Oct 14, 2020 9:52 am
GeorgesGoons wrote: Wed Oct 14, 2020 9:51 am It's not so much each team will get hit by injuries, it's one or two competing teams will get hit hard by injuries as another team basically has no injuries all year. That's not good for immersion
So just made up reasons, got it. :)
If there was only a place to look up how some teams are bit much harder than others for no ryme or reason. Especially this year with no trainers


https://statsplus.net/ndl/injurysummary
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Re: Increase Injury Frequency

Post by wdoupis »

The main issue that triggered the lowering of injuries was not the amount but that people go to fragile or wrecked extremely quick and so many young promising guys were getting ruined. This may very well be fixed in this version, I really can’t say. I get some of the other points being made but I just don’t agree with them. I still try to build depth and any good owners will. If we change it the only thing I can guarantee is immersion will be exactly the same, teams will look exactly the same depth wise, and good owners now will still be the good owners later
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Re: Increase Injury Frequency

Post by GeorgesGoons »

Average injuries per team is right around 3, but the severity of the injuries is drastic for some teams. That could ruin immersion from those teams if they get the unlucky bounce of the injury ball

Edit actual DL time not day to days
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Re: Increase Injury Frequency

Post by jeheinz72 »

That link is I think just guys currently on the DL, so it's pointless at this juncture
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Re: Increase Injury Frequency

Post by DRiccio21 »

GeorgesGoons wrote: Wed Oct 14, 2020 9:51 am
It's not so much each team will get hit by injuries, it's one or two competing teams will get hit hard by injuries as another team basically has no injuries all year. That's not good for immersion
Why?
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Re: Increase Injury Frequency

Post by DRiccio21 »

wdoupis wrote: Wed Oct 14, 2020 10:34 am The main issue that triggered the lowering of injuries was not the amount but that people go to fragile or wrecked extremely quick and so many young promising guys were getting ruined. This may very well be fixed in this version, I really can’t say. I get some of the other points being made but I just don’t agree with them. I still try to build depth and any good owners will. If we change it the only thing I can guarantee is immersion will be exactly the same, teams will look exactly the same depth wise, and good owners now will still be the good owners later
Yes this isn’t a fix for the league, a fix for the league is to have every owner active and on top of their shit. Which, I’m not even on top of my shit necessarily so I know others certainly aren’t.

But it’s a step in the direction of variance which is good for the league. The only way AJ will ever make the playoffs in the Al East is the other 4 teams getting destroyed by injuries one year. That will never happen with the current structure.
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Re: Increase Injury Frequency

Post by DRWebs »

jeheinz72 wrote: Wed Oct 14, 2020 10:52 am That link is I think just guys currently on the DL, so it's pointless at this juncture
The link shows ML players placed on the IL from all of last year, not current IL players so your post was...pointless at this juncture :)
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Re: Increase Injury Frequency

Post by Wasted Memory »

shel311 wrote: Wed Oct 14, 2020 9:55 am I'd also like to point out that the settings being proposed are the same settings we had for a looooong time before we changed them, back when immersion was legit high.
Who would have thought? All this time our immersion problems have been because we changed injury settings! ;)
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Re: Increase Injury Frequency

Post by ajalves »

DRiccio21 wrote: Wed Oct 14, 2020 11:04 am The only way AJ will ever make the playoffs in the Al East is the other 4 teams getting destroyed by injuries one year. That will never happen with the current structure.
that's why i said changing only helps teams like me


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Re: Increase Injury Frequency

Post by ajalves »

in reality things have been tinkered with SOOOO much in league over 65 seasons that more tweaks does make things difficult.

it pains me to say, but dave has a point....

if you say "2 seasons from now we're going back"....then fine...everyone knows yada yada yada

If you do it now 75% of the league is screwed because there really hasn't been a reason to build a TON of depth lately.

My counter to this all is, we do have depth....its the reason i don't need to sign a 10 mill per year free agent who pulls a 2.0 WAR when i can grab a guy from AAA who can pull a 1.0 WAR for league min

I dunno
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Re: Increase Injury Frequency

Post by GeorgesGoons »

DRiccio21 wrote: Wed Oct 14, 2020 11:01 am
GeorgesGoons wrote: Wed Oct 14, 2020 9:51 am
It's not so much each team will get hit by injuries, it's one or two competing teams will get hit hard by injuries as another team basically has no injuries all year. That's not good for immersion
Why?
Not good for immersion? Peoe lose interest when they aren't competing would be my assumption
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Re: Increase Injury Frequency

Post by shel311 »

GeorgesGoons wrote: Wed Oct 14, 2020 10:33 am
shel311 wrote: Wed Oct 14, 2020 9:52 am
GeorgesGoons wrote: Wed Oct 14, 2020 9:51 am It's not so much each team will get hit by injuries, it's one or two competing teams will get hit hard by injuries as another team basically has no injuries all year. That's not good for immersion
So just made up reasons, got it. :)
If there was only a place to look up how some teams are bit much harder than others for no ryme or reason. Especially this year with no trainers


https://statsplus.net/ndl/injurysummary
You think injuries should be roughly the same across the board for every team? :lol:
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