Increase Injury Frequency
Moderators: Cnasty, Ry, nick, ReignOnU, Bernie32
Increase Injury Frequency
Depth should matter.
Re: Increase Injury Frequency
I am for this but a lot of us have worked without worrying about depth so if injuries go through I say it starts next season not the upcoming.
Re: Increase Injury Frequency
Agree with Ry. Think injuries should be turned up but I’d actually say it wouldn’t be rolled out til a fresh draft class moved thru. So like 3 seasons or so to give guys a bit of a chance to get acclimated
If this happens I’d also like the age of minor leaguers to be monitored so we didn’t have dudes stashing veteran depth in lower levels
If this happens I’d also like the age of minor leaguers to be monitored so we didn’t have dudes stashing veteran depth in lower levels

- GeorgesGoons
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Re: Increase Injury Frequency
Good luck on the latter.DRiccio21 wrote: ↑Tue Oct 13, 2020 12:29 pm Agree with Ry. Think injuries should be turned up but I’d actually say it wouldn’t be rolled out til a fresh draft class moved thru. So like 3 seasons or so to give guys a bit of a chance to get acclimated
If this happens I’d also like the age of minor leaguers to be monitored so we didn’t have dudes stashing veteran depth in lower levels
- Wasted Memory
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Re: Increase Injury Frequency
You increase injuries it's a guarantee people are going to put veteran depth in the minors. Unless you're just talking about ensuring they're on AAA and not the lower levels.
Re: Increase Injury Frequency
Yes that was what I meant when I said “so we didn’t have dudes stashing veteran depth in lower levels”

Re: Increase Injury Frequency
I think this is a huge topic that could really help the league quite a bit but people are too short sighted about it cause they don’t want to deal with the randomness of freak injuries on their own teams
It would help competitive balance out and make roster moves more important and challenging. It would increase importance of drafting.
We shouldnt have the talent we have just sitting in free agency all year long. There is no point to roster those guys currently because we have no fear of a mass amount of injuries ever impacting our teams. So we never have to do anything roster construction wise other than get our core talent resigned then just sprinkle in minors and cheap quality free agents.
This would thin out the player pool, assuming teams managed their minors correctly (which is a whole other competitive balance topic)
It would help competitive balance out and make roster moves more important and challenging. It would increase importance of drafting.
We shouldnt have the talent we have just sitting in free agency all year long. There is no point to roster those guys currently because we have no fear of a mass amount of injuries ever impacting our teams. So we never have to do anything roster construction wise other than get our core talent resigned then just sprinkle in minors and cheap quality free agents.
This would thin out the player pool, assuming teams managed their minors correctly (which is a whole other competitive balance topic)

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Re: Increase Injury Frequency
I voted yes and it was thinking more along the lines that Dave is.
It makes depth more important.
It makes depth more important.
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- shel311
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Re: Increase Injury Frequency
This makes me really OOTP-angry. 

Re: Increase Injury Frequency
Shel - proponent of increased injuries
Nick - proponent of proper minor league structure
*tumbleweeds*
Dave - I think we should think about fixing minor leagues and increasing injuries to help the league
Everyone - yep yep yep yep yep great idea Wow
Not hating either since it’s things the league should be doing.
- shel311
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Re: Increase Injury Frequency
I don't know, we're losing 10-5 on the votes so I'm getting even more OOTP angry!
Re: Increase Injury Frequency
I'm not a fan of high injuries in OOTP. Depth matters regardless of injuries. I also don't want to waste a month and a half of hard work for some fluky bullshit. Injuries happen in this game, no need to push the envelope.
- Seeitsaveit13
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Re: Increase Injury Frequency
This. Even having the best trainer doesn't seem to change the number or frequency of injuries. They're all subject to the RNG and that just makes it overly frustrating to deal with when there's really nothing you can do to help yourself avoid them or have less of them.
Not saying I don't understand the position of the folks on the other side of the argument, just not interested in dealing with more injuries that we have now. I had 4 starters out for large portions of the year, and despite having depth and dealing with it, it just didn't add anything to my enjoyment going "mmm boy, this is fun having to bring up guys from AA before they're ready!". Just my feelings.




Re: Increase Injury Frequency
1) Did you all forget about the R5 draft? What the fuck is this stashing vets in the minors? And this is what teams do IRL. I can't even believe this is an argument lmfao.
2) We don't have trainers anymore.....remember? So everyone is on a level playing field.
3) More money being handed out to depth talent = less teams hoarding money = less insane re-sign/FA demands.
4) Who cares when it starts? What does the draft have ANYTHING to do with it? Are you drafting bench players cause if you are I am really missing something about our drafts.....
The only teams opposing this are the teams built with no bench. Colour me surprised.
2) We don't have trainers anymore.....remember? So everyone is on a level playing field.
3) More money being handed out to depth talent = less teams hoarding money = less insane re-sign/FA demands.
4) Who cares when it starts? What does the draft have ANYTHING to do with it? Are you drafting bench players cause if you are I am really missing something about our drafts.....
The only teams opposing this are the teams built with no bench. Colour me surprised.
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Re: Increase Injury Frequency
2) I did not remember that, no. However, regardless of a level playing field with regards to the RNG, it doesn't mean us equally having to deal with more injuries is necessarily a good thing for people being excited to play the game and export.
I have plenty of depth, and despite losing 4 starters, was able to keep roughly the same record % throughout and only missed out on my division (albeit a shitty one), by a game or so at the end because of a bad final week. I always build with depth in mind because even with high, low, medium, and no injuries, fatigue is a problem and leads to more injuries so you have to rotate to keep even durable guys from getting hurt. I cannot speak to the other 9 owners who voted no and their respective depth or lack thereof.




- shel311
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Re: Increase Injury Frequency
I don't mean this sarcastically, but who?
I see Hamilton on the DL with the big injury. Other than that, you have what appears to be your next best 4 starters who started at least 30 games.
Re: Increase Injury Frequency
So get rid of the freeloading gm's who don't take care of their team properly. I dunno, I wanna see this league do great but I literally could have skipped half my exports this year it feels like since I had nothing to do on my team.Seeitsaveit13 wrote: ↑Tue Oct 13, 2020 3:38 pm2) I did not remember that, no. However, regardless of a level playing field with regards to the RNG, it doesn't mean us equally having to deal with more injuries is necessarily a good thing for people being excited to play the game and export.
I have plenty of depth, and despite losing 4 starters, was able to keep roughly the same record % throughout and only missed out on my division (albeit a shitty one), by a game or so at the end because of a bad final week. I always build with depth in mind because even with high, low, medium, and no injuries, fatigue is a problem and leads to more injuries so you have to rotate to keep even durable guys from getting hurt. I cannot speak to the other 9 owners who voted no and their respective depth or lack thereof.
Re: Increase Injury Frequency
To be fair, building depth is kinda suckerish when nobody gets hurt.
The time window implementation should matter because it’s something that would materially change how teams structure their organizations. I mean I don’t give a shit either way. Just trying to think of the most logical/fair way to implement something like that (which won’t be implemented anyways)
