Offense, Offense, Offense

Find the latest Playstation news and information here.
User avatar
trendon
Reactions:
Posts: 22376
Joined: Sun Aug 31, 2008 1:03 pm
Location: Mamaroneck, New York

Offense, Offense, Offense

Post by trendon »

With the receivers lighting up when they are open (more help for lesser players like me than the pros), the running ability, and the receivers being able to make more types of catches; I don't want to hear balls about using strategies. Also, it seems like they've been toned down. I am playing the CPU right now and I haven't stripped a ball in two games despite having it on AGGRESSIVE. It used to happen three times a game.

In fact, I am even more strongly in favor of allowing the GUESS RUN features.
Image
Block M
Reactions:

Re: Offense, Offense, Offense

Post by Block M »

You're making assumptions of online play by playing the computer?
User avatar
trendon
Reactions:
Posts: 22376
Joined: Sun Aug 31, 2008 1:03 pm
Location: Mamaroneck, New York

Re: Offense, Offense, Offense

Post by trendon »

Block M wrote:You're making assumptions of online play by playing the computer?
...
Image
User avatar
DRiccio21
Reactions:
Posts: 29184
Joined: Sun Aug 31, 2008 11:38 am
Location: Miami, FL

Re: Offense, Offense, Offense

Post by DRiccio21 »

Basically he's echoing my sentiments that you're a fool
Image
BIGmike
Site Admin
Reactions:
Posts: 8215
Joined: Sun Aug 31, 2008 12:40 am
Location: Boston, MA

Re: Offense, Offense, Offense

Post by BIGmike »

The game is completely different against a person Trendon. :lol:
User avatar
trendon
Reactions:
Posts: 22376
Joined: Sun Aug 31, 2008 1:03 pm
Location: Mamaroneck, New York

Re: Offense, Offense, Offense

Post by trendon »

Yeah, they should probably charge $59.99 plus tax for the online game since it is an entirely different product.
Image
User avatar
Matt90210
Reactions:
Posts: 5295
Joined: Wed Sep 03, 2008 1:46 pm
Location: Washington

Re: Offense, Offense, Offense

Post by Matt90210 »

I think the game is geared towards offense, but it always is. I think a tuning patch is in order, though. Patch up the zone D and that'll help a lot. Right now it's pretty much a guarantee the person is playing man and it's not hard to exploit that. The elite players can deal with it but it's frustrating for everyone else.

They could also patch the reaction of the defenders on the option and QB runs.

One other thing I did notice, QBs breaking A LOT of tackles. I was playing Mac in a scrim last night and I'd say every 2 times a defender tried to tackle a QB he broke one of them. Mac noticed it too.

When Riccio punched me in the face, kicked me in the balls and spit on me, his QB was acting like Brandon Jacobs, shredding everything.
Image
User avatar
dakshdar
Reactions:
Posts: 10718
Joined: Sun Aug 31, 2008 4:21 pm
Location: Torrance, CA

Re: Offense, Offense, Offense

Post by dakshdar »

This means I have even more reason to just let the computer play defense and only pay attention when my team has the ball. Excellent!
User avatar
cougnix
Reactions:
Posts: 9086
Joined: Sun Aug 31, 2008 4:31 pm
Location: Fife, WA
Contact:

Re: Offense, Offense, Offense

Post by cougnix »

trendon wrote:Yeah, they should probably charge $59.99 plus tax for the online game since it is an entirely different product.
Are you really making a statement saying that the online play is identical to the offline play? What crack are you smoking?
ImageImage

PSN: Cougnix
User avatar
dakshdar
Reactions:
Posts: 10718
Joined: Sun Aug 31, 2008 4:21 pm
Location: Torrance, CA

Re: Offense, Offense, Offense

Post by dakshdar »

trendon wrote:With the receivers lighting up when they are open (more help for lesser players like me than the pros), the running ability, and the receivers being able to make more types of catches; I don't want to hear balls about using strategies. Also, it seems like they've been toned down. I am playing the CPU right now and I haven't stripped a ball in two games despite having it on AGGRESSIVE. It used to happen three times a game.

In fact, I am even more strongly in favor of allowing the GUESS RUN features.
I really couldn't tell you whether I was playing NCAA12 or NCAA13 tonight. Right down to the playbook freezing and not letting me pick plays unless I backed out of play selection and went back in.

I can't believe that NCAA isn't just a $20 roster pack each year. They must sit around for 9 months laughing about how they're going to rip everyone off again for another $60 while they rehash the same shit every year.
swellvermin
Reactions:
Posts: 3488
Joined: Tue Oct 04, 2011 1:56 pm
Location: NV
Contact:

Re: Offense, Offense, Offense

Post by swellvermin »

dakshdar wrote:
trendon wrote:With the receivers lighting up when they are open (more help for lesser players like me than the pros), the running ability, and the receivers being able to make more types of catches; I don't want to hear balls about using strategies. Also, it seems like they've been toned down. I am playing the CPU right now and I haven't stripped a ball in two games despite having it on AGGRESSIVE. It used to happen three times a game.

In fact, I am even more strongly in favor of allowing the GUESS RUN features.
I really couldn't tell you whether I was playing NCAA12 or NCAA13 tonight. Right down to the playbook freezing and not letting me pick plays unless I backed out of play selection and went back in.

I can't believe that NCAA isn't just a $20 roster pack each year. They must sit around for 9 months laughing about how they're going to rip everyone off again for another $60 while they rehash the same shit every year.
This
User avatar
tig5165
Reactions:
Posts: 1000
Joined: Sun Aug 31, 2008 8:40 am
Location: Massillon Ohio

Re: Offense, Offense, Offense

Post by tig5165 »

Man I played 2 games tonight with no issues at all. Actually thought to myself the opposite about how smooth it was. Now I agree not a lot of changes in graphics but overall I am enjoying the game. But that is just my opinion.
Most nights from 6-8 pm eastern I can run
AIM: tig5165 (sometimes people say that can't see me on AIM if so just email me as it goes right to my phone)
PSN tag: tiger5165
masstiger5165@yahoo.com
User avatar
OracleHCR
Reactions:
Posts: 5638
Joined: Sat Aug 30, 2008 11:43 pm

Re: Offense, Offense, Offense

Post by OracleHCR »

Every NDL scrim I've played so far has been dominated by defense. The only high scoring game was against BFIVL and that was because I threw like 3 pick sixes. I did play a couple ranked games in the lobby and those were blow-outs, but this "offense, offense, offense" is bull crap.
I'm really liking the game so far and some of the animations are nice. There is a definite difference between 2012 and 2013. I know some of you quit playing 12 a while back but I played right up to last night and if you think they are the same game you are high. I had to adjust how I played switching back and forth between the two games even though I was using the same playbook.
User avatar
Wasted Memory
Reactions:
Posts: 11804
Joined: Wed Jul 13, 2011 8:22 am
Location: Cookeville, TN

Re: Offense, Offense, Offense

Post by Wasted Memory »

I'm loving this new one as well. I've only played one online game, but have played a few games against the CPU and INT's are already way down for me (runs off to knock on wood quickly)
User avatar
OracleHCR
Reactions:
Posts: 5638
Joined: Sat Aug 30, 2008 11:43 pm

Re: Offense, Offense, Offense

Post by OracleHCR »

The differences aren't drastic but they are there. I haven't seen one super jump int yet. Man coverage actually depends on your players ratings. Difference in speed ratings actually matter. Zone is looser but if you mix up your coverages it can be very effective.
User avatar
Shiftdnb
Reactions:
Posts: 2235
Joined: Sun Aug 31, 2008 11:35 am
Location: Albany, NY

Re: Offense, Offense, Offense

Post by Shiftdnb »

While the game looks the same as NCAA12, it does not play anything like 12. The controller/player response is so much better this year. The AI react way differently this year, some people aren't going to be able to just sit in zone or man all game anymore. If your QB is not that good, he will through some bad passes. Animations are making a huge difference (no more rb making 5 yards after the animations starts for getting tackled by 3 guys). Also, I've noticed as I was going through making my playbook that there are a lot more plays available now.

I've played a couple games and this game is going to be offense, offense, offense. However, despite having some pretty big offensive numbers in my 3 online games so far they've all been close games by field goals in teens and twenties with pretty even teams. It'll be interesting to see how the likes of BigMike and others that were insanely good at user picks in previous versions fair in this game.
User avatar
BFiVL
Reactions:
Posts: 9095
Joined: Sun Aug 31, 2008 9:01 am

Re: Offense, Offense, Offense

Post by BFiVL »

Shiftdnb wrote:While the game looks the same as NCAA12, it does not play anything like 12. The controller/player response is so much better this year. The AI react way differently this year, some people aren't going to be able to just sit in zone or man all game anymore. If your QB is not that good, he will through some bad passes. Animations are making a huge difference (no more rb making 5 yards after the animations starts for getting tackled by 3 guys). Also, I've noticed as I was going through making my playbook that there are a lot more plays available now.

I've played a couple games and this game is going to be offense, offense, offense. However, despite having some pretty big offensive numbers in my 3 online games so far they've all been close games by field goals in teens and twenties with pretty even teams. It'll be interesting to see how the likes of BigMike and others that were insanely good at user picks in previous versions fair in this game.
Big mike did not have a good night last night.
Image
Image
buckeye76
Site Admin
Reactions:
Posts: 11272
Joined: Sun Aug 31, 2008 10:26 pm
Location: NDL:O Headquarters: Columbus

Re: Offense, Offense, Offense

Post by buckeye76 »

OracleHCR wrote:The differences aren't drastic but they are there. I haven't seen one super jump int yet. Man coverage actually depends on your players ratings. Difference in speed ratings actually matter. Zone is looser but if you mix up your coverages it can be very effective.
Agreed



tig5165 wrote:Man I played 2 games tonight with no issues at all. Actually thought to myself the opposite about how smooth it was. Now I agree not a lot of changes in graphics but overall I am enjoying the game. But that is just my opinion.

Agreed also
User avatar
DRiccio21
Reactions:
Posts: 29184
Joined: Sun Aug 31, 2008 11:38 am
Location: Miami, FL

Re: Offense, Offense, Offense

Post by DRiccio21 »

i've seen some superman jumps out of linebackers... but i didn't think any were unrealistic... basically throwing bullets to the wr's and having a linebacker in zone jumping to pick them off should be expected sometimes... if you put touch on the throws you can easily loft them over the lbs.
Image
User avatar
6ftdeep
Reactions:
Posts: 2051
Joined: Sun Aug 31, 2008 6:58 pm
Location: Bay Area, California

Re: Offense, Offense, Offense

Post by 6ftdeep »

I have mixed feelings on the game. I like it overall and it is definitely different from last years version. What bothers me though is the alignment of the defense at times. I hate when I m pick cover 2 buc, and the offense comes out in 2TE 2WR sets and in a twins wr formation .. The dumb ass game lines up both by cbs on the twins side completely ruining my zone coverage and defensive leverage, and end up leaving wide open space on the weakside of the twin wr set for easy completions or huge runs.

And I echo the sentiment playing an online user is completely different then playing the computer.. Not only is the user not the cpu, but the games AI reacts differently in user vs user games the user vs cpu games.
Image
Post Reply

Return to “Playstation”