(AFP from NewsCore) - The U.S. military plans to step up the use of video games, hoping to curb casualties on the battlefield by training troops through simulations, a commander said Wednesday.
The Pentagon this week approved a plan to direct an unspecified amount of funding into research on how to benefit from the game industry's advances, said General James Mattis, head of the U.S. Joint Forces Command.
Noting that the infantry suffered 80 percent of U.S. casualties since World War II, Mattis said simulations aimed to put troops through "as many tactical and ethical challenges as we can before they go into their first firefight."
"I've been in a lot of fights, and this isn't scientific, but I'd say ... half the casualties I've seen on our side were for silly, stupid reasons," Mattis, a Marine infantryman, told the House Armed Services Committee.
"If we can put people through simulation, it's not so they know one way to take down an enemy stronghold, but so they know five different ways to do it," he said.
Mattis, whose command is involved in training and innovation, said that defense planners have worked through the ethical dilemmas of video game simulations.
"We will still have to do live fire training. It won't give us a risk-free environment," he said.
"But I'm convinced, both ethically and casualties-wise, we can reduce the missteps that we are taking on the battlefield, and reduce them significantly," he said.
The U.S. military already develops the war simulation "America's Army," which has become a best-selling video game and is credited with helping recruitment for the nearly 1.5 million-strong U.S. armed forces.
But so-called "militainment" has plenty of detractors, who worry that new recruits accustomed to pressing reboot on a machine will not fully appreciate life-and-death decisions on the battlefield.
Writing in the latest issue of Foreign Policy magazine, Brookings Institution senior fellow P.W. Singer said that simulations can be "potentially revolutionary" by adjusting to individual learners' pace and saving millions of dollars that would go to live training.
But he wrote that there were concerns that simulations would make the nature of war fuzzier, particularly at a time when the U.S. military is increasingly relying on unmanned drones.
U.S. Military turning to video game simulations
U.S. Military turning to video game simulations
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Re: U.S. Military turning to video game simulations
Solution for kids who people think will let violent video games consume them? Parents.tball275 wrote: But so-called "militainment" has plenty of detractors, who worry that new recruits accustomed to pressing reboot on a machine will not fully appreciate life-and-death decisions on the battlefield.
Solution for soldiers who think death is a reset button away from fixing? Superiors.
I fucking hate straw man arguments by psychologists who "know better."
Re: U.S. Military turning to video game simulations
Or just make them play with really long re-spawn times. They'll be camping in corners and living longer in no time.
Re: U.S. Military turning to video game simulations
LOL!dakshdar wrote:Or just make them play with really long re-spawn times. They'll be camping in corners and living longer in no time.
You are right. I play Search & Destroy on CoD like my life is really on the line.
- GeorgesGoons
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Re: U.S. Military turning to video game simulations
We've had simulators for as long as I can remember. Before Iraq we went to a building with 8-10 HMMWV (Hummers) and they were all linked up together so we "convoyed" with real life situations. Also we have small arm simulators that are pretty accurate. Nothing new here for me.



- SgtHeartman
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Re: U.S. Military turning to video game simulations
Funniest post I've read in a long, long time.dakshdar wrote:Or just make them play with really long re-spawn times. They'll be camping in corners and living longer in no time.