ncaa 2010 info

Find the latest Playstation news and information here.
User avatar
RanDawg
Reactions:
Posts: 2772
Joined: Sun Aug 31, 2008 12:15 pm
Location: Greater Houston Area

Re: ncaa 2010 info

Post by RanDawg »

Not exactly the article I was looking for, but haven't seen anyone post this one yet.

http://ps3.ign.com/articles/982/982521p1.html
Pre-E3 2009: NCAA Football 10 Hands-on
Put down the books and pick up some pads; it's game day yet again.
by Nate Ahearn

May 13, 2009 - Every season EA Sports' NCAA Football is in the unenviable position of being compared to the professional football title known as Madden. Being developed out of the same studio means that each title needs its own niche of cool technology and feature innovations without feeling like identical products. This year NCAA Football seems to be staying away from earth shattering gameplay changes and, instead, is concentrating on brand new features and game modes that you won't find anywhere else.

I recently got my hands on an early build of NCAA Football 10 at a Pre-E3 event in Los Angeles. There's no doubt that it feels very similar to last year's NCAA on the field. The default gameplay camera angles are the same, animations are carried out at the same speed and the general ebb and flow on the field is the same that I remember from years gone by. That's certainly not a bad thing, but it's definitely going to feel like familiar territory to series veterans.

Probably the biggest single change to the core gameplay is the new player-lock ability. By clicking the left stick you'll be able to lock your controls to a single player, whether on offense or defense, for a given play. On defense, you'll get a nice rotated camera angle that lets you keep your eye on the offense's play as it develops. For a linebacker, that means having to read run or pass – or the dreaded play-action – and the same goes for the defensive backs. The feel isn't all that dissimilar from the Campus Legend gameplay that was used in the past and it's nice that you're not locked into that perspective for the rest of the game if you don't want to be.

The next change that impacts gameplay is the defensive-assist ability. It's extraordinarily easy to use and should help those who like to assume the role of cornerbacks or safeties. At the start of every play all you need to do is hold the A button (X on PS3) and the CPU will assume control of your player. His actions are dictated by the play you've selected, and you can retake control at any time by releasing the button. It's perfect for playing as a DB because all you need to do is release the button right before the quarterback lets go of the ball and you should be able to adjust and try for an interception.

The rest of the on-field additions are more subtle. You'll see a bundle of new animations like defensive backs and wide receivers jostling against each other as they make their way down the field and some very impressive mid-air collisions. I sent one of my wide outs over the middle with a pass that went a little higher than intended and a safety was able to impressively (and painfully) take out his legs when he jumped for the catch. It was both ugly and impressive. Had my wide receiver been injured, I would have been given the newly added option of keeping him in the game or sitting him down. There's obviously a high risk of re-injuring a star, but if your backup is sub par it just might be worth it.

The rest of the changes I saw during my demo of NCAA Football 10 were all presentational changes that, while some did impact gameplay, didn't present a new way to play. The first is setting up your game plan. This is done before the game, but can be accessed again from the play-call menu at anytime. It allows you to select aggressive, balanced, or conservative play styles for every aspect of football. You can tell your defensive squad to go for big hits and try to force fumbles, but the negative is more penalties. You can tell your offensive line to hold their blocks for as long as possible, or try to spring big runs with the downside of more holding calls.


On defense you'll have the added ability of being able to guess the direction of a play by holding the left-trigger pre-snap and flicking one way with the right stick. On offense you're now able to link running and passing plays with things like options and play-action. Running one play increases the likelihood of another working, and you'll get a convenient little percentage over linked plays so you know just how setup it is.

NCAA Football 10 presents pigskin fanatics with familiar territory on the field. There are enough changes that it certainly doesn't feel like a rehash of last year's game, but the real bread and butter is in the Season Showdown and TeamBuilder modes as well as a new mode that we'll be detailing on June 29.

NCAA Football 10 is scheduled to ship on July 14 on Xbox 360, PlayStation 3, PlayStation 2, and PSP.
Image
User avatar
AntDogg1963
Reactions:
Posts: 137
Joined: Mon Sep 01, 2008 7:20 pm
Location: Mobile,Al

Re: ncaa 2010 info

Post by AntDogg1963 »

new video out on the NCAA 10 website detailing skill points for campus showdown. plenty of actual gameplay shots and playerlock looks pretty awesome
Season 11: Temple 3-9
Season 12: Georgia Tech 4-8
Season 13: Troy 5-7
Season 14: Troy
User avatar
AntDogg1963
Reactions:
Posts: 137
Joined: Mon Sep 01, 2008 7:20 pm
Location: Mobile,Al

Re: ncaa 2010 info

Post by AntDogg1963 »

Season Showdown video #2 is out featuring coaching strategy. none of ya'll are hyped about any of this? i am! :D
Season 11: Temple 3-9
Season 12: Georgia Tech 4-8
Season 13: Troy 5-7
Season 14: Troy
User avatar
VeniVediV1ci
NDL Championships
NDL Championships
Reactions:
Posts: 8811
Joined: Sun Aug 31, 2008 5:05 am
Location: Hook 'em Horns NYC
Contact:

Re: ncaa 2010 info

Post by VeniVediV1ci »

randawg's article is such shitty news.

ugh, i'm excited to be let down by this game
Image
User avatar
VTrunNgun
NDL Championships
NDL Championships
Reactions:
Posts: 1576
Joined: Sun Aug 31, 2008 2:18 pm
Location: San Francisco, CA

Re: ncaa 2010 info

Post by VTrunNgun »

Just got back from E3, had a plenty of hands on time with the game.

Overall its pretty damn solid, real fun, and I think a positive step in the right direction.

There are plenty of videos and articles out there now for you to analyze all day & night, so I wont get into that. I'll keep it simple and say that the game is going to be fun this year and should be another great year for NDL.

Quick thing to note though...From my first impressions, there will need to be a serious vote and consideration on which level of difficulty we play on this year. I made it a point to play All American and Heisman level games. I wont show favoritism towards any but will say they both deserve a solid look at.
Image
Image
Image
User avatar
shel311
NDL Championships
NDL Championships
Reactions:
Posts: 72606
Joined: Sat Aug 30, 2008 11:51 pm
Location: Sheltown Shockers

Re: ncaa 2010 info

Post by shel311 »

VTrunNgun wrote: I'll keep it simple and say that the game is going to be fun this year and should be another great year for NDL.

Quick thing to note though...From my first impressions, there will need to be a serious vote and consideration on which level of difficulty we play on this year. I made it a point to play All American and Heisman level games. I wont show favoritism towards any but will say they both deserve a solid look at.

Very insightful. :lol: :lol: :lol:

VT keeping a tight lip this year.
User avatar
Nole4real
NDL Championships
NDL Championships
Reactions:
Posts: 13402
Joined: Sat Aug 30, 2008 12:18 am
Location: NDL:F Tampa division

Re: ncaa 2010 info

Post by Nole4real »

how was user control? specifcially regarding catching (offense and defense)
Image
User avatar
Ry
Reactions:
Posts: 5523
Joined: Sat Aug 30, 2008 11:46 pm
Location: Broncos Country, CO

Re: ncaa 2010 info

Post by Ry »

VT, did you notice any improvements in the line play for both offense and defense?
User avatar
Cnasty
NDL Championships
NDL Championships
Reactions:
Posts: 65672
Joined: Sat Aug 30, 2008 11:35 pm
Location: NDL:F Headquarters: Orlando

Re: ncaa 2010 info

Post by Cnasty »

We are all missing the big picture here with these mundane questions.

The important question is, did you see Olivia Munn and did you do the deed? :lol:
User avatar
outlaw
Reactions:
Posts: 823
Joined: Sun Aug 31, 2008 12:31 am
Location: Caldwell,Idaho

Re: ncaa 2010 info

Post by outlaw »

Here is a good article about ncaa10

http://www.pastapadre.com/8807/e3-ncaa- ... mpressions

During the first day of E3 I played NCAA Football 10 on the default Varsity difficulty. I made the statement in my brief recap that the game had a very similar feel to 09 and it seems people ran with that as though it meant it wasn’t changed or improved which is not the case. The differences are just not as obvious as the ones Madden received. After bumping it up to All-American the improvements made to the game became more evident.

The adaptive AI has a strong presence and I’ll describe an example of that from the defensive side later in the article. Going up against the CPU offense there were instances of them throwing deep and mixing up the play calling better than seen in recent editions.

As witnessed in the UW-WSU video the CPU RB had a play where he probably would’ve run out of bounds last year but instead caught me off guard by pulling off a sharp cut and going up-field for about 15 more yards. There is more inaccuracy from QBs and a great deal of that is dependent on ratings. There is a pass rush and I actually encountered a CPU Missouri blitzing the crap out of me over a series of plays and I was not prepared for that to happen. Also a factor is if the QB waits too long and gets hit during the throw the potential is there for those waffling passes to be picked off.

One of the new additions to the game is the “linked” setup plays. Thankfully I learned about this more and experimented with it because it turns out I didn’t have a complete understanding of how the feature works. Running a play that is “linked” to another will build it up towards being setup. Generally they are run plays connected to play action passes. Interestingly the rate of build-up is based on the success of the plays. So if you run a dive play and get stuffed you may not increase the percent or it will be very minimal. However run a dive and get 15 yards and it might go up to 50%.

My first few times through I was trying out the setup plays when they were at 60%, 84%, and so on. I was prepared to say that I really didn’t see any difference in how effective they were. Only on the second day did I find out that a play has to be 100%, completely setup, for it to matter. When I ran the fully setup plays I did notice the defense bite but by no means did it mean I was automatically successful. Several of the attempts at fully setup plays ultimately resulted in incompletions. I noticed that the safeties will bite on the play actions when they’re setup, while on setup run plays the linebackers may not take that initial step towards the line of scrimmage which can open up opportunities. Again much of that is based on the individual player ratings.

It did become clear that using the run to setup the play action was far better strategy than using the PA to setup a run play. While you may be more likely to bust a run when it is setup I didn’t find much success in those situations. It made more sense to take advantage through the air. This feature also adds an element of strategy in deciding when to pull out those setup plays. Again though knowing it only improves the odds of finding the opening for the big play and doesn’t mean it will actually come through should be reassuring to everyone.

Forgetting the setup plays the defensive AI makes adjustments automatically based on your play calling. I noticed after having run up the middle several times (trying to build up a play) the defensive tackles pinched in pre-play and crashed. The linebackers and safeties also started creeping up. It’s one of those improvements that many people won’t outright spot but will make a big difference.

I did try out the player lock on defense from a few different positions. The camera angles work relatively well. There are still times where the perspective is difficult to deal with such as when a ball carrier runs past, it is tough to react and adjust. Having the option to click onto any player though is great if not completely practical except in a Road to Glory and hopeful online co-op in the future. Clicking the stick to lock in worked well but it also meant I couldn’t pump up the crowd and I do that religiously when playing defense!

Game planning is another addition that provides the user with a way to influence how the team plays. What I most like about this is since you can only control one guy at a time the CPU has in general just played a standard way in the past. Now you can set it to conservative, balanced, or aggressive for offense and defense. Set to aggressive and your players will go for strips and try to break tackles. Basically they look for the big play in all situations. Set to conservative and the players will try to avoid the big mistake and play it safe. This will affect both the CPU controlled players and the player being user controlled.

I saw the effects of this immediately in my first game when I set both to aggressive. This is likely how most people will begin until they realize the downsides. On the first two possessions I was called for three face masks. In another game I said the hell with it I was going aggressive again. On one of the kick returns my guy practically refused to go down which ended up resulting in a fumble. I would recommend aggressive for situational use as opposed to playing that way for a full game. Conservative fits my play style better anyway so I shifted back to that for the most part. Balanced would provide a similar style to how the CPU has generally played in the past.

Presentation wise there isn’t all that much new. The bands during pregame appear to have been the main addition. That does absolutely nothing for me except add something new to skip through. There are no team entrances or new style of replays or cut scenes that I came across.

Ultimately if you liked 09’s gameplay you’ll like 10. If you liked 09 but felt there were several issues then you’ll probably be satisfied with what they’ve done for 10. However if you had a strong dislike of 09 I wouldn’t expect that feeling to shift based on the gameplay related changes and additions.

Teambuilder is definitely the most intriguing aspect of NCAA Football 10. By all accounts that is already a smashing success on the web-end. The fun had with Online Dynasty masked some of the flaws with the game last year. Because those issues have been addressed and along with the potential of Teambuilder this remains one of my most anticipated upcoming titles.
Image
User avatar
VeniVediV1ci
NDL Championships
NDL Championships
Reactions:
Posts: 8811
Joined: Sun Aug 31, 2008 5:05 am
Location: Hook 'em Horns NYC
Contact:

Re: ncaa 2010 info

Post by VeniVediV1ci »

i like the gameplanning and the settings for the team, but who the fuck cares about school bands?

I would care about Grambling and Southern, but frankly our band sucks dick and i wish they would just disappear during football games because they literally put you to sleep
Image
User avatar
mcx79
Reactions:
Posts: 1472
Joined: Sun Aug 31, 2008 4:24 am
Location: Lakeland, FL

Re: ncaa 2010 info

Post by mcx79 »

not sure bands is way up there on my "please update list".
aim - mcx79
PSN - mcx79
nick
Reactions:
Posts: 44851
Joined: Sat Aug 30, 2008 11:40 pm

Re: ncaa 2010 info

Post by nick »

probably to do with the fact that EA is a bunch of unoriginal fucks and this Black COllege Football game coming out has a like rockband portion for battle of the bands.

just my guess though.
User avatar
VeniVediV1ci
NDL Championships
NDL Championships
Reactions:
Posts: 8811
Joined: Sun Aug 31, 2008 5:05 am
Location: Hook 'em Horns NYC
Contact:

Re: ncaa 2010 info

Post by VeniVediV1ci »

nick wrote:probably to do with the fact that EA is a bunch of unoriginal fucks and this Black COllege Football game coming out has a like rockband portion for battle of the bands.

just my guess though.
good point dude
Image
User avatar
DRWebs
Reactions:
Posts: 9746
Joined: Sun Aug 31, 2008 12:10 am
Location: CO

Re: ncaa 2010 info

Post by DRWebs »

Nole4real wrote:how was user control? specifcially regarding catching (offense and defense)
Waiting for BigMike's response :)
User avatar
Nole4real
NDL Championships
NDL Championships
Reactions:
Posts: 13402
Joined: Sat Aug 30, 2008 12:18 am
Location: NDL:F Tampa division

Re: ncaa 2010 info

Post by Nole4real »

DRWebs wrote:
Nole4real wrote:how was user control? specifcially regarding catching (offense and defense)
Waiting for BigMike's response :)
oh....i wasnt talking about anyone in particular

:P :oops: :D
Image
BIGmike
Site Admin
Reactions:
Posts: 8215
Joined: Sun Aug 31, 2008 12:40 am
Location: Boston, MA

Re: ncaa 2010 info

Post by BIGmike »

The game rewards user control according to the developers...what do you think? :D Nole is going to pull another 0 for against me in NCAA 2010. 8-)
User avatar
Nole4real
NDL Championships
NDL Championships
Reactions:
Posts: 13402
Joined: Sat Aug 30, 2008 12:18 am
Location: NDL:F Tampa division

Re: ncaa 2010 info

Post by Nole4real »

7-0......ZERO

you know you didnt get that blouse in the mens section :lol:
Image
buckeye76
Site Admin
Reactions:
Posts: 11272
Joined: Sun Aug 31, 2008 10:26 pm
Location: NDL:O Headquarters: Columbus

Re: ncaa 2010 info

Post by buckeye76 »

BIGmike wrote:The game rewards user control according to the developers...what do you think? :D BUCKEYE76 is going to pull another 0 for against me in NCAA 2010. 8-)
fixed it for you mike.
User avatar
bearass
Reactions:
Posts: 3174
Joined: Sun Aug 31, 2008 4:26 pm
Location: Norman, OK
Contact:

Re: ncaa 2010 info

Post by bearass »

VeniVediV1ci wrote:i like the gameplanning and the settings for the team, but who the fuck cares about school bands?

I would care about Grambling and Southern, but frankly our band sucks dick and i wish they would just disappear during football games because they literally put you to sleep

co-sign
Post Reply

Return to “Playstation”