sixpackdan101 wrote: It's actually not hainan. I just assumed it was from Trendon talking about the hotel falling. It's siege of Shanghai.
No, on Hainan the two sides of the hotel can be brought down.
sixpackdan101 wrote: It's actually not hainan. I just assumed it was from Trendon talking about the hotel falling. It's siege of Shanghai.
trendon wrote:Yeah, and it makes C a very entertaining war. Plus, if you have C, you get the AA and since you can now really only approach C from two sides now, that fucker can just light into you without ever having to hit the gas.
By the way, the M2 Slam is the greatest fucking thing ever. They are like tank claymores.
You can only have three active unless you have one of the squad perks active. You do know they can be attached to walls and shit, right? Also, fuck throwing them in front of the spawn; just attach them to the vehicle itself and then run away. As soon as they get up to speed, they'll blow.jsence2 wrote:trendon wrote:Yeah, and it makes C a very entertaining war. Plus, if you have C, you get the AA and since you can now really only approach C from two sides now, that fucker can just light into you without ever having to hit the gas.
By the way, the M2 Slam is the greatest fucking thing ever. They are like tank claymores.
And the M2 Slams stay put even when you die. I'll throw down like 50 of them
You're such a troll, you just get outside their spawn and lay them down on the road
trendon wrote:You can only have three active unless you have one of the squad perks active. You do know they can be attached to walls and shit, right? Also, fuck throwing them in front of the spawn; just attach them to the vehicle itself and then run away. As soon as they get up to speed, they'll blow.jsence2 wrote:trendon wrote:Yeah, and it makes C a very entertaining war. Plus, if you have C, you get the AA and since you can now really only approach C from two sides now, that fucker can just light into you without ever having to hit the gas.
By the way, the M2 Slam is the greatest fucking thing ever. They are like tank claymores.
And the M2 Slams stay put even when you die. I'll throw down like 50 of them
You're such a troll, you just get outside their spawn and lay them down on the road
Sadly, I do not know.cougnix wrote:So can someone answer this question, because the ea help site doesn't help...
I got the China Rising DLC code when I bought the game, thought it was a preorder exclusive. I entered the code when I opened it. Obviously it didn't work right away because the DLC was delayed at release or something?
I have wondered if the DLC would be available, but knew that Premium members would get it 2 weeks prior to others getting it. I still don't have access to China Rising. I followed some trouble shooting bullshit from the ea help site and now have the China Rising Add on content 2 times on my library page. Does anyone know what the fuck is going on with this content and was the code just bullshit from EA?
If it says 1 health, that means that I was dead, which I was.jsence2 wrote:I hate you Trendon
Such a troll....hilarious when you're doing it WITH us, frustrating when you do it TO us!
I was all excited, had the mobile artillery....almost had it back to the spawn....
BOOM. Slam mine. Dead. Trendonite, with 1 health
Not terribly long.Seeitsaveit13 wrote:How long did the update file take for everyone?
Adding you. "trendonite"justgiver31 wrote:Send me friend request on PS4--Biggsteve31 is psn, this game is really badass with 32 vs 32. The new maps are outstanding. I suck at it, but it is fun as hell and would love to play with whomever has it.
ajalves wrote:I'd consider getting this on the condition Jsence promises to never join my party....
UPCOMING VEHICLE TWEAKS
Aircraft and Anti-Aircraft
1) Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4. The total carried missiles were making it impossible for helicopters to use counter measures to avoid the MAA’s attacks.
2) Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON. This reduction reduces the distance projectiles will travel and should prevent situations where the MAA could engage enemy vehicles without leaving its protected home base. The damage of the cannons remains unchanged, and aircraft, especially helicopters, should remain wary of getting too close to a MAA.
3) Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.
4) Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired. The missiles were previously too easy to aim at long range, making them a guaranteed hit and a clear advantage over the other missile types.
5) Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.
6) Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.
7) Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS. These weapons were too effective against infantry with a higher splash, making them a clear choice over the 7.62 MINIGUNS in all combat situations. The 25MM CANNONS are intended to give the Scout Helicopter some measure of effectiveness against vehicles, at a clear trade off in effectiveness vs. infantry.
Tanks and Anti-Tank
1) Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. This keeps the MBT LAW in its role of an easy to use, fire and forget weapon available to all Engineers, while also balancing it with the other rocket launchers in favor of skilled AT shots. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.
2) Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.
3) Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. Players will now need to be craftier when placing the M2 SLAM in order to get the full damage potential of this ambush anti vehicle weapon. This change is to primarily counter a tactic of placing 3 mines in the same spot to guarantee a kill on any vehicle passing within 6m. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.
4) Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.