Update tomorrow 8.15.12
Update tomorrow 8.15.12
EA Sports NCAA Football
Title Update #2 is coming tomorrow, August 15th!
That will be all the defense zone issues and everything, the previous one was for rankings and shiz. So this should be exciting, get a new game tomorrow most likely.
Title Update #2 is coming tomorrow, August 15th!
That will be all the defense zone issues and everything, the previous one was for rankings and shiz. So this should be exciting, get a new game tomorrow most likely.
Season 25 NCAA - New Mexico Lobos 5-7
Season 26 NCAA - Arizona Wildcats 11- 3 (Pac 12 Champions, Rose Bowl Champions)
Season 1 Madden - Seattle Seahawks 12-4 NFC Champoinship game (lost)
Season 27 NCAA - Texas Longhorns 9-4 (Alamo Bowl champs vs USC)
Season 26 NCAA - Arizona Wildcats 11- 3 (Pac 12 Champions, Rose Bowl Champions)
Season 1 Madden - Seattle Seahawks 12-4 NFC Champoinship game (lost)
Season 27 NCAA - Texas Longhorns 9-4 (Alamo Bowl champs vs USC)
Re: Update tomorrow 8.15.12
Damn it, I thought this was coming out at the end of the month. I should have pushed all my recent games back to play with the new patch.
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Re: Update tomorrow 8.15.12
NO SHIT.Block M wrote:Damn it, I thought this was coming out at the end of the month. I should have pushed all my recent games back to play with the new patch.
- ChampDizzle
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Re: Update tomorrow 8.15.12
Uniform store will be added to game menu. All new uniforms will be free first new unis should be added around 9-1.
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Re: Update tomorrow 8.15.12
xLiQx wrote:EA Sports NCAA Football
Title Update #2 is coming tomorrow, August 15th!
That will be all the defense zone issues and everything, the previous one was for rankings and shiz. So this should be exciting, get a new game tomorrow most likely.
Shel, weasel, and whitness don't know but I was secretly holding out for this.

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Re: Update tomorrow 8.15.12
NDL 25 LOCKOUT right there ^^^^^ ya dirty bastaad! 

- shel311
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Re: Update tomorrow 8.15.12
buckeye76 wrote:xLiQx wrote:EA Sports NCAA Football
Title Update #2 is coming tomorrow, August 15th!
That will be all the defense zone issues and everything, the previous one was for rankings and shiz. So this should be exciting, get a new game tomorrow most likely.
Shel, weasel, and whitness don't know but I was secretly holding out for this.


Now you get to face an even better LSU defense

Hopefully, this fixes issues and just makes an awesome version even better.
- fsupenguin
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Re: Update tomorrow 8.15.12
ZONE IS FIXED!!!!!!!!!!!!! Just played a game, and the DBs continued to cover WRs running streaks in cover 2, cover 3, cover 4, and cover 6!
- OutRage
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Re: Update tomorrow 8.15.12
just played a game. Zone seems to be working well.
Season 24 UNLV- New Orleans Bowl Champ
Season 25 Miami- Champs Sports Bowl Champ
Season 26 SMU- Hawaii Bowl Champ
Best way to reach me is thru the Playstation network: x-_OutRage_-x
Season 25 Miami- Champs Sports Bowl Champ
Season 26 SMU- Hawaii Bowl Champ
Best way to reach me is thru the Playstation network: x-_OutRage_-x
Re: Update tomorrow 8.15.12
This makes me happy...and sad that I played my cup game yesterday.fsupenguin wrote:ZONE IS FIXED!!!!!!!!!!!!! Just played a game, and the DBs continued to cover WRs running streaks in cover 2, cover 3, cover 4, and cover 6!
- OutRage
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Re: Update tomorrow 8.15.12
Damn, played some scrub in a lobby game. My db's had 5 int's in zone coverage in the first half.
Season 24 UNLV- New Orleans Bowl Champ
Season 25 Miami- Champs Sports Bowl Champ
Season 26 SMU- Hawaii Bowl Champ
Best way to reach me is thru the Playstation network: x-_OutRage_-x
Season 25 Miami- Champs Sports Bowl Champ
Season 26 SMU- Hawaii Bowl Champ
Best way to reach me is thru the Playstation network: x-_OutRage_-x
Re: Update tomorrow 8.15.12
oh great, now we go from one extreme to another?OutRage wrote:Damn, played some scrub in a lobby game. My db's had 5 int's in zone coverage in the first half.
Re: Update tomorrow 8.15.12
Update information
Our second update, which will be released by Sony and Microsoft on August 15th, will address the following issues that we have seen from our telemetry and heard about from our community:
Gameplay
Zone Defense has been updated.
We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
Receivers weren’t looking for hot-read passes.
CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
Route running near sideline was causing issues especially on comeback routes.
Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
Drive summaries should now reset after each scoring drive.
Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
QB Rushing up the middle from under center effectiveness has been balanced.
FG holders are no longer downed by contact.
Increased frequency of AI using ball carrier special moves.
AI play call tuning: No 4th and long run calls; less draws and screens.
Ball Hawk feature implemented for user pass defense.
Fixed frozen players after celebration dives.
Fixed wildcat Play Action exploit.
Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
Fixed shake blitz exploit.
Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
Fixed defensive hot routes after offensive play flip.
Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
Fixed ‘Jump the Snap’ blitz exploit.
Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option
Ball hawk feature for user pass...wow
Our second update, which will be released by Sony and Microsoft on August 15th, will address the following issues that we have seen from our telemetry and heard about from our community:
Gameplay
Zone Defense has been updated.
We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
Receivers weren’t looking for hot-read passes.
CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
Route running near sideline was causing issues especially on comeback routes.
Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
Drive summaries should now reset after each scoring drive.
Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
QB Rushing up the middle from under center effectiveness has been balanced.
FG holders are no longer downed by contact.
Increased frequency of AI using ball carrier special moves.
AI play call tuning: No 4th and long run calls; less draws and screens.
Ball Hawk feature implemented for user pass defense.
Fixed frozen players after celebration dives.
Fixed wildcat Play Action exploit.
Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
Fixed shake blitz exploit.
Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
Fixed defensive hot routes after offensive play flip.
Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
Fixed ‘Jump the Snap’ blitz exploit.
Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option
Ball hawk feature for user pass...wow
- LetsGoPeay
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Re: Update tomorrow 8.15.12
Does this mean the defense is back? Woooo!
Re: Update tomorrow 8.15.12
Apparently it is like the "defensive assist" that you get from holding X when controlling a defender (auto pursuit angles, making the play, whatever) but instead you hold the catch button (Triangle?) and the player will automatically jump at the right time if they're in the right position and make an aggressive play on the ball. At least that is what I read online.LetsGoPeay wrote:What is this?BigRy wrote:Ball hawk feature for user pass...wow
I'm doubtful of how it will work. Though, in my limited experience with the game I've had guys in pefect position on three pass defenses, jumped at the right time, tried to pick it off, and it just goes straight to the ground off their hands. Brilliant!
Re: Update tomorrow 8.15.12
Funny they call it ball hawk not "player now actually responds when you press the button"

- shel311
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Re: Update tomorrow 8.15.12
Ball Hawk?
Hasn't triangle ALWAYS done what it says here?
I'm missing something.
Hasn't triangle ALWAYS done what it says here?
I'm missing something.
Re: Update tomorrow 8.15.12
I don't know what ball hawk means but this year hitting triangle doesn't result in your player jumping. This happens about 90% of the time and is fucking annoying cuz my user is how I stay competitive. Now I just look like an idiot out there.
