Destiny

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trendon
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Re: Destiny

Post by trendon »

swellvermin wrote:Lookin for a raid crew tonight around midnight pacific....please hit me up if you want to join
I'd love to. Never done it, but watched videos.
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Hoos
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Re: Destiny

Post by Hoos »

In not shocking news, Bungie has started working on Destiny 2.
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Re: Destiny

Post by BIGmike »

2.4 GB update today.
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Re: Destiny

Post by ajalves »

BIGmike wrote:2.4 GB update today.
any specifics?
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Re: Destiny

Post by BIGmike »

http://www.bungie.net/7_Destiny-Update- ... ?aid=12398

1.0.3 : The one about Iron Banner and Voice.
This is the first in a series of updates that will deliver new content in the lead up to The Dark Below. Update 1.0.3 provides new social features, revisions to activities, alterations to competitive spaces, adjustments to the player overall experience, as well as a sizable download of new content and geometry to support the first expansion of the world of Destiny. The Iron Banner special event is also being updated with new rules and features prior to its second run.
Voice
Added a new social feature that enables users to access a channel for Team Chat
Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
To learn more about how to toggle between chat channels, click here
Classes
Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
Fixed an issue in which Warlock Bonds dismantled into Titan materials
Weapons
General
Reduced camera shake when being hit with explosive rounds
Perks
Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied
Activities
Missions
Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray
Strikes
Winter's Run: Fixed an exploit zone in the Aksor boss encounter
Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them
Heroics
Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report
Event: Iron Banner
Players must now be level 20 and above to lead an Iron Banner Fireteam
Players below Level 20 can only accompany players above Level 20
Lord Saladin now has 5 reputation ranks (increased from 3)
New Features Added: Tempered Buff, Reforging
Cinematics
Fixed several issues with the synchronization of cinematic subtitles in various languages
Destinations
Combatants
Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties
Events
Public Events will occur 10-15% more frequently in all public spaces
Vendors
Increased the number of Bounty slots in the Inventory from 5 to 10
Added shaders to Eva Levante's stock in the Tower
Shader preview functionality added to vendor and inventory screens
Emblems on vendors can now be previewed in the inventory screen
Marks and Reputation icons and meters were adjusted to better differentiate the two
Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
Armor Stat upgrade potentials added to item compare on vendor and inventory screens
PVP
General
Enabled revive scoring for Skirmish and Salvage
Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
Added new functionality to match pre-formed fireteams against each other
This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
In 3v3 games, Fireteams of 2 or more players will match together more frequently
In 6v6 games, Fireteams of 4 or more players will match together more frequently
Medals
Won't Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
Mark of the Unbroken no longer requires a minimum player count
Sum of All Tears no longer requires a minimum player count
Sum of All Tears should now trigger consistently
PVP Maps
First Light- Implemented multiple fixes to stop players from getting into advantageous positions
Blind Watch
Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
Adjusted landing and respawn points to accommodate new geometry changes
Added protection to prevent players from getting on top of a pipe high above the intended playable space
Firebase Delphi
Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room
Rusted Lands
Blocked off the monitors above Control Zone A to prevent players from hiding in them
Shores of Time
Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
Implemented multiple fixes to stop players from getting into unfairly-advantageous positions
Exodus Blue
Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
Fixed an issue with visibility culling behind Control Zone A
Twilight Gap
Adjusted landing points to keep players from fighting too soon in Rumble matches
Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
Added geometry to fill in small gaps that let players see out of the world
HUD
Improved the readability of Grenade and Melee recharge states
Improved the visibility of objectives in the Motion Tracker
Improved the visual look of Revive waypoint and Last Man Standing
Added skull modifier descriptions to the Navigation Mode screen
Fixed an issue in which the names of downed teammates did not always display on-screen
Orbit
Destiny version number to added to the Character Login screen
Added dialog imagery for various events
Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
Added countdown timers for weekly/special events
Fixed various issues with Director animations
Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
Added the post-game carnage report for the previous games during Matchmaking search
Menus
General
Fixed an issue in which cursor speed in 4:3 and PAL was not consistent
Roster
Network Connection Quality Indicators now added to the Roster
New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
Added support for direct fireteam joins from the roster on the Xbox One
Inventory
Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
Fixed and updated several inventory icons
Fixed and updated several talent tree icons
Audio
Improved audio cues for sticking others and being stuck with certain Grenades
Fixed an issue in which an audio cue would not play when completing a Bounty
Fixed an issue in which "Guardian down!" referenced the wrong gender in French, Spanish, and Portuguese
Technical
Added the ability for the Bungie DOC to send in-game alerts and messages
Fixed stability issues across all platforms
Fixed an issue that would cause a rare crash during space flight into activities
Improved patch installation process
Implemented PS3-specific performance optimizations
Fixed some issues causing beetle and lionfish Kicks to Orbit
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Re: Destiny

Post by ajalves »

Increased the number of Bounty slots in the Inventory from 5 to 10
nice
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cougnix
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Re: Destiny

Post by cougnix »

There wasn't Iron Banner yet.
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BIGmike
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Re: Destiny

Post by BIGmike »

cougnix wrote:There wasn't Iron Banner yet.
It didn't say it was going to be there, just that they were making updates preparing for it.
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Re: Destiny

Post by swellvermin »

No sound fix against Fanatics in the Raid. Hmph
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Re: Destiny

Post by ajalves »

Coug,

you guys having bad weather in the pacific north west? Your internet seemed to drop as you disappeared from the game out of nowhere

just making sure you guys are ok :)
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Re: Destiny

Post by cougnix »

ajalves wrote:Coug,

you guys having bad weather in the pacific north west? Your internet seemed to drop as you disappeared from the game out of nowhere

just making sure you guys are ok :)
Had to go to the store, didn't seem that you guys would miss me, ;)
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dakshdar
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Re: Destiny

Post by dakshdar »

Question(s):

What level are you guys at that you're all playing together?

Are you guys playing the multiplayer or the co-op?

I've got some days next week where the wife is taking Joseph to the family Thanksgiving in Lake Havasu to see his Great-Grandma and I'm staying home for work and taking care of the dogs (and cat), so I've got some time to maybe level up and join in some.
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Re: Destiny

Post by ajalves »

dakshdar wrote:Question(s):

What level are you guys at that you're all playing together?

Are you guys playing the multiplayer or the co-op?

I've got some days next week where the wife is taking Joseph to the family Thanksgiving in Lake Havasu to see his Great-Grandma and I'm staying home for work and taking care of the dogs (and cat), so I've got some time to maybe level up and join in some.
we do both. FOr multiplayer it doesnt matter what level you are.

We do a lot of strikes and bounties too though
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Re: Destiny

Post by dakshdar »

What levels for the strikes and bounties?
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Re: Destiny

Post by ajalves »

dakshdar wrote:What levels for the strikes and bounties?
bounties dont matter all that much. usually level 24 tiger strikes. they're great for leveling up guns and for at least 2 blue engrams each time
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Re: Destiny

Post by dakshdar »

Alright. Probably have some work ahead of me (I'm level 12-13 max), but I'll see what I can pull together by Thanksgiving. Thanks.
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Re: Destiny

Post by Dolemitesooner »

Does Hoos play this. I wanna shoot him in the face!
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Re: Destiny

Post by cougnix »

I need to follow someone into the Vault. I have all my armor leveled up, but have no raid gear. I have done the Raid 3 times only because of football I never had a chance to get into it. I'm level 29. Let me know if anyone is getting on the Raid Wednesday night.
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Hoos
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Re: Destiny

Post by Hoos »

Dolemitesooner wrote:Does Hoos play this. I wanna shoot him in the face!
I played it for a while but got bored with the lack of content.
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Re: Destiny

Post by ajalves »

latest patch improved some of the things that were annoying.

no more 'farming' mainly
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