Call of Duty: Ghosts

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Re: Call of Duty: Ghosts

Post by nick »

i dunno if its been answered, is there a reason for the 10 different soldiers?
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Re: Call of Duty: Ghosts

Post by ajalves »

nick wrote:i dunno if its been answered, is there a reason for the 10 different soldiers?

you prestige each one to level 60

then move on to the next
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Re: Call of Duty: Ghosts

Post by BFiVL »

ajalves wrote:Does anyone consistantly use a sub machine gun?

they seem useless in this game
Trying out the crb with the last muzzle. Increases damage from further distances. I only switch if I seem to be turning corners and getting hit by guys right in front of me up close.
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Re: Call of Duty: Ghosts

Post by nick »

i...see...
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Re: Call of Duty: Ghosts

Post by cougnix »

How do you peer around corners? Lean
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PSN: Cougnix
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Re: Call of Duty: Ghosts

Post by ajalves »

cougnix wrote:How do you peer around corners? Lean
it prompts you.

if you get by a corner or something, your corsshairs will come up automatically. one of the crosshairs will look like this --->

when you see that hold the aim down sights button and your guy will lean
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Re: Call of Duty: Ghosts

Post by Cnasty »

Well that was embarassing. :oops:

Also, the only person I can hear is BigMike and he sounds perfectly clear. I cannot hear anyone else.
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Re: Call of Duty: Ghosts

Post by BIGmike »

I liked when the random guy joined our party and started talking about missing the pageantry of NCAA Football. :lol:
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Re: Call of Duty: Ghosts

Post by OracleHCR »

:lol: That was Antdogg. He was in the league season 10 - 13. He's a good guy that I've been trying to get to come back.
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Re: Call of Duty: Ghosts

Post by Cnasty »

I swore that was Spydie for a moment. :lol:
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Re: Call of Duty: Ghosts

Post by ajalves »

Cnasty wrote:Well that was embarassing. :oops:

Also, the only person I can hear is BigMike and he sounds perfectly clear. I cannot hear anyone else.

nothing to be embarrassed about. no one cares about your kill/death ratio. We gotta figure out the mics though for communication reasons
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Re: Call of Duty: Ghosts

Post by ajalves »

not to mention Octane is a tough map to break into multiplayer on....its a freaking bloodbath
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Re: Call of Duty: Ghosts

Post by Cnasty »

ajalves wrote:nothing to be embarrassed about. no one cares about your kill/death ratio. We gotta figure out the mics though for communication reasons
I got messages that popped up for you, Biffy, and Oracle stating your mic isnt functional to hear due to NAT 4 compatibility or some shit?

I could hear Mike perfectly though.

And I cant ever seem to get a jump on anyone. I feel like someone is always behind me but I am never behind them with wide open shots. That last game was super frustrating as I spawned and was dead again in like 15 seconds. I think I went like 4/30 :lol:
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Re: Call of Duty: Ghosts

Post by ajalves »

Cnasty wrote:
ajalves wrote:nothing to be embarrassed about. no one cares about your kill/death ratio. We gotta figure out the mics though for communication reasons
I got messages that popped up for you, Biffy, and Oracle stating your mic isnt functional to hear due to NAT 4 compatibility or some shit?

I could hear Mike perfectly though.

And I cant ever seem to get a jump on anyone. I feel like someone is always behind me but I am never behind them with wide open shots. That last game was super frustrating as I spawned and was dead again in like 15 seconds. I think I went like 4/30 :lol:

yeah, like i said, that particular map, where enemies respawn is extremely frustraing and eratic at times.

Stick with it. we won :)
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Re: Call of Duty: Ghosts

Post by ajalves »

we all go tthe same message about your NAT type as it pertains to headphones
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Re: Call of Duty: Ghosts

Post by Hoos »

The dynamic spawns can be pretty bad in a lot of the modes.
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Re: Call of Duty: Ghosts

Post by ajalves »

Hoos wrote:The dynamic spawns can be pretty bad in a lot of the modes.
on the PS3?
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Re: Call of Duty: Ghosts

Post by Hoos »

Yea, I don't know if they are using the same system on the PS4. They have it setup where you dynamically spawn somewhere on the map. You're supposed to spawn where the enemy is not but that doesn't work very well in TDM and FFA. Dom is a more of fixed spawn.

I haven't played in a week or so I don't know if it's been adjusted any.
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Re: Call of Duty: Ghosts

Post by ajalves »

i was more just rubbing it in that you dont have a PS4, yet a month ago chose to spend money on another PS3
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Re: Call of Duty: Ghosts

Post by Hoos »

I was aware of your jab.
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