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Re: Call of Duty: Ghosts

Posted: Wed Aug 14, 2013 7:31 pm
by ajalves
film study, I like it

Re: Call of Duty: Ghosts

Posted: Wed Aug 14, 2013 8:17 pm
by BFiVL
Good: stayed in corner

Bad:moved from spot got killed

Re: Call of Duty: Ghosts

Posted: Wed Aug 14, 2013 9:19 pm
by ajalves
http://www.ign.com/articles/2013/08/15/ ... ultiplayer

nice wrap up article with vids from the reveal

Re: Call of Duty: Ghosts

Posted: Thu Aug 15, 2013 12:21 am
by sammy33
A little late but I finally finished watching the whole reveal. I look forward to getting the Hardened version for the PS4. Add another meat shield to the group this fall.

Re: Call of Duty: Ghosts

Posted: Thu Aug 15, 2013 1:24 am
by nightwing_v6
Changed my pre order to hardened today. Can't wait for PS4.

Re: Call of Duty: Ghosts

Posted: Thu Aug 15, 2013 10:24 am
by ajalves
nightwing_v6 wrote:Changed my pre order to hardened today. Can't wait for PS4.
whats the price difference and actual difference?

Re: Call of Duty: Ghosts

Posted: Thu Aug 15, 2013 10:33 am
by Cnasty
Everytime I watch one of those videos they look so bad ass and get me wanting to play again.

Then I realize when I play,I kill about 4 people in 2 hours and die about 800 times and its nowhere near as fun. :lol:

The sound stuff seems like it would be so awesome with a nice pair of headsets

Re: Call of Duty: Ghosts

Posted: Thu Aug 15, 2013 10:38 am
by ajalves
Cnasty wrote:Everytime I watch one of those videos they look so bad ass and get me wanting to play again.

Then I realize when I play,I kill about 4 people in 2 hours and die about 800 times and its nowhere near as fun. :lol:

The sound stuff seems like it would be so awesome with a nice pair of headsets
if you stuck with it for more than a week, youd get good. I'm solid and i have zero "stick" skills

you gotta get rid of those big cannons for guns you used to carry around

Re: Call of Duty: Ghosts

Posted: Thu Aug 15, 2013 10:42 am
by Cnasty
I carried those around because I needed about 37 bullets to kill one guy it seemed. :lol:

I have the crouch and stop syndrome Hoos has called it.

Instead of constantly moving,I pause. Look around, move, pause, and on and on.

Maybe I should try to stay in one spot like Ence to be more successful? Ive been reading he is pretty good.

Re: Call of Duty: Ghosts

Posted: Thu Aug 15, 2013 10:47 am
by Hoos
Cnasty wrote:Maybe I should try to stay in one spot like Ence to be more successful? Ive been reading he is pretty good.
Image

Re: Call of Duty: Ghosts

Posted: Thu Aug 15, 2013 11:10 am
by nightwing_v6
ajalves wrote:
nightwing_v6 wrote:Changed my pre order to hardened today. Can't wait for PS4.
whats the price difference and actual difference?
Hardened is $119.99. It comes with season pass, in game skins and player card stuff, and soundtrack.

Re: Call of Duty: Ghosts

Posted: Thu Aug 15, 2013 12:04 pm
by BFiVL
If you want just the season pass there is no discount buying harden edition assuming season pass is 50 bucks. So ill stick with regular. Now if you want the book and braclet too, then you save money.

Re: Call of Duty: Ghosts

Posted: Thu Aug 15, 2013 12:08 pm
by BFiVL
We now play hardcore Corey. So less bullets to kill someone so that is a positive for you. So as long as you shoot first, you should win the gun battle. It plays more true than core mode where more often than not I felt as if I would lose despite getting the jump on a guy. Plus you can kill your teammates. Nothing better than shooting Jason to steal his care package.

Re: Call of Duty: Ghosts

Posted: Thu Aug 15, 2013 12:12 pm
by Cnasty
BFiVL wrote:We now play hardcore Corey. So less bullets to kill someone so that is a positive for you. So as long as you shoot first, you should win the gun battle. It plays more true than core mode where more often than not I felt as if I would lose despite getting the jump on a guy. Plus you can kill your teammates. Nothing better than shooting Jason to steal his care package.
Well this sounds nice.

I found myself getting the jump on guys a lot but my jump on guy/kill ratio was very low.

In that review by AJs link I was surprised to hear it didnt look better or the looks werent lauded as much as the sound enhancements.

Re: Call of Duty: Ghosts

Posted: Thu Aug 15, 2013 12:20 pm
by Hoos
hardcore mode? You guys are so lame now. :lol:

Re: Call of Duty: Ghosts

Posted: Thu Aug 15, 2013 12:34 pm
by ajalves
Hoos wrote:hardcore mode? You guys are so lame now. :lol:
hardcore is harder than anything your pussy self plays.

Re: Call of Duty: Ghosts

Posted: Thu Aug 15, 2013 12:46 pm
by BFiVL
http://www.charlieintel.com/2013/08/15/ ... n-youtube/


Tons of vids


Watched just first domination vid

Things I noticed and really like

Your kills deaths and caps are in right hand corner of screen. Also score position. No more hitting pause to see scores.

Enemy flag caps are lowered to 150 didn't see him cap a neutral flag so I wonder if that's back at 100.

The guy sucked so he didn't have any kill streaks but he did destroy a sat com.

Re: Call of Duty: Ghosts

Posted: Thu Aug 15, 2013 1:21 pm
by cougnix
Did you also notice that it doesn't go straight from Team A to Team B when you capture a flag? There is a neutral timeframe while you capture. So you can lose the flag, but also gain it back before the other team captures. Kind of like Battlefield in their CTF games. That guys has a ton of videos up. Since the Odin Strike isn't tied to massive kill streaks, I might actually be able to get one in this version. LOL

Re: Call of Duty: Ghosts

Posted: Thu Aug 15, 2013 1:27 pm
by BFiVL
Don't understand what you are saying coug


Also looks like domination is no longer two halves. One long game again.

Re: Call of Duty: Ghosts

Posted: Thu Aug 15, 2013 3:17 pm
by jsence2
I do not camp :evil: I simply lock down strategic points on the battlefield.

AJ's points per minute are higher than mine because he racks up a bunch of points in two minutes (two flag caps, a few kills) then goes MacGruber on his teammates and gets kicked.

Corey, it's fun. I was the same way when I started (I think my K/D was like .45 for a month) and I got better as I learned the maps, learned which guns are better, etc. Getting a Turtle Beach was what really helped me improve; hearing people running around you is vital in this game, at least for me.