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Re: Impressions of Ncaa 2011....
Posted: Tue Jul 13, 2010 1:51 pm
by nick
tball275 wrote:One thing I've noticed that may be a fixable issue with a patch. I ran an out route and my wide receiver was holding in bounds to catch the ball. As he caught he fell down out of bounds. The clock kept rolling anyway. That was a little frustrating to see as I was working a 2-min. offense.
unless it's under 2 mins left in the half, going out of bounds doesn't stop the clock
Re: Impressions of Ncaa 2011....
Posted: Tue Jul 13, 2010 2:01 pm
by Shiftdnb
nick wrote:Hart4Heisman wrote:play each game in the demo to get the pro combats of the teams in the demo... then send to a friend for TCU and 2 others
so i have to play the fuckin demo? or can i unlock through the game by playing as them
You can just do the demo and super sim it and it'll give you the uniforms. You don't have to play as both teams just one of the two. Make sure to send the demo to someone on your list as well that opens up like 3 uniforms.
Re: Impressions of Ncaa 2011....
Posted: Tue Jul 13, 2010 2:04 pm
by nick
Shiftdnb wrote:nick wrote:Hart4Heisman wrote:play each game in the demo to get the pro combats of the teams in the demo... then send to a friend for TCU and 2 others
so i have to play the fuckin demo? or can i unlock through the game by playing as them
You can just do the demo and super sim it and it'll give you the uniforms. You don't have to play as both teams just one of the two. Make sure to send the demo to someone on your list as well that opens up like 3 uniforms.
thats awesome. thank u
Re: Impressions of Ncaa 2011....
Posted: Tue Jul 13, 2010 2:07 pm
by plasma1896
played it a little bit before heading out to work. good game. running game is nice. they block better. good so far. play screen is going to get use to.overall ,not bad at all. messed with it for 1/2 hour only.
Re: Impressions of Ncaa 2011....
Posted: Tue Jul 13, 2010 3:04 pm
by kdog36
The stupid ass pitch Int is still there. No defense as usual. I should get the hang of this game the third season like usual. Guy I played still user bumped my wr right as I tried to catch it. Oh well
Re: Impressions of Ncaa 2011....
Posted: Tue Jul 13, 2010 3:10 pm
by nick
i suck historically on defense. holy fuck
Re: Impressions of Ncaa 2011....
Posted: Tue Jul 13, 2010 3:11 pm
by tball275
Another thing that seems to be happening too much is the interception by a defensive lineman as the QB is being hit while he throws.
Re: Impressions of Ncaa 2011....
Posted: Tue Jul 13, 2010 3:15 pm
by texasfan4444
tball275 wrote:Another thing that seems to be happening too much is the interception by a defensive lineman as the QB is being hit while he throws.
Haven't seen that. I'll keep an eye out.
Any words on rosters yet? Tried fairdale kings last night and it was not found. Anyone else?
Re: Impressions of Ncaa 2011....
Posted: Tue Jul 13, 2010 3:40 pm
by BIGmike
It's OK. Running game is much easier and the defense seems to be a tad better.
Re: Impressions of Ncaa 2011....
Posted: Tue Jul 13, 2010 3:56 pm
by jsence2
I'm starting to get the hang of it.
Busted an 83 yd touchdown run on Shel with Washington's 84 speed HB, so speed isn't the most important factor. Was on a QB option read on first play.....we both enjoyed seeing that you can make runs like that. Had another great game after that with Corey....it's definitely a game where you have to play balanced and really open the playbook, and you have to pick your runs well or they'll get stuffed. Outside running looks to still be too easy though.
Pass interference isn't being called, either. I had a post route last night against Buckeye, and my WR was going to snag it in the back of the endzone....until his safety BODYCHECKED me and took me right out of my route, and no flag. We both were stunned it wasn't called. Could be an issue going forward.
And Jake Locker is this year's Tim Tebow, good lawdy he's a hoss

Re: Impressions of Ncaa 2011....
Posted: Tue Jul 13, 2010 4:28 pm
by TEEwade
Anyone else having great success with the HB draw? It looks so realistic the way the linemen get up field and block when you run a good one. It's not like the old draw at all I remember watching a video where they said it would be a lot different like the read option.
Re: Impressions of Ncaa 2011....
Posted: Tue Jul 13, 2010 4:49 pm
by Weasel
TEEwade wrote:Anyone else having great success with the HB draw? It looks so realistic the way the linemen get up field and block when you run a good one. It's not like the old draw at all I remember watching a video where they said it would be a lot different like the read option.
Yeah, Ive only run it a couple times but its been great.
I fumble a LOT. Also, Im going to have to get used to the change in deep balls, Im used to slinging a 45 yd frozen rope downfield like its nothing (thats what she said).
One question though, do I or dont I have to use R2 for speed? I didnt play the demo much and this is messin with me pretty good
Re: Impressions of Ncaa 2011....
Posted: Tue Jul 13, 2010 5:38 pm
by texasfan4444
Weasel wrote:TEEwade wrote:Anyone else having great success with the HB draw? It looks so realistic the way the linemen get up field and block when you run a good one. It's not like the old draw at all I remember watching a video where they said it would be a lot different like the read option.
Yeah, Ive only run it a couple times but its been great.
I fumble a LOT. Also, Im going to have to get used to the change in deep balls, Im used to slinging a 45 yd frozen rope downfield like its nothing (thats what she said).
One question though, do I or dont I have to use R2 for speed? I didnt play the demo much and this is messin with me pretty good
I stopped fumbling after I stopped using the right stick for jukes or power moves. I think the R1 up is now finesse not power. Some one will need to verify In the book but that is what I noticed.
Re: Impressions of Ncaa 2011....
Posted: Tue Jul 13, 2010 5:44 pm
by jsence2
Is anybody else having issues with their game freezing when they go into online games?
Mine keeps sitting on "waiting for other player" after we've both selected "ready"; and now it just froze with the screen looking darker for the bottom 4/5 of it.
Re: Impressions of Ncaa 2011....
Posted: Tue Jul 13, 2010 5:53 pm
by ChampDizzle
played only a half offline and it will take some time getting used to the pass rush. I played with Minnesota against Michigan. Loving the new stadium for Minnesota. Even though I got a pick six and a user pick, I feel my defense will struggle a bit, which is nothing new. Just got to get used to the timing of pass routes as well. Overall, love the game so far.
Re: Impressions of Ncaa 2011....
Posted: Tue Jul 13, 2010 8:50 pm
by Nole4real
ajalves wrote:FYI
R3 gets the playcalling screen like it used to be
this me likey
Re: Impressions of Ncaa 2011....
Posted: Tue Jul 13, 2010 8:51 pm
by Shiftdnb
One thing I don't like is how the game invites are done. Why do they continually get rid of stuff that is already in the game from previous years. Instead now you got to pay attention to your mail messages and if you have them turned off you have to turn them on in order to see if you've got a game invite. No audible way of telling, no little lightning bolt, just a message that briefly appears telling you you've got an invite.
Re: Impressions of Ncaa 2011....
Posted: Tue Jul 13, 2010 9:06 pm
by trendon
How bad is Buffalo? I won't have the game until (about) two weekends from now, so I am dying to know what I am facing.
Re: Impressions of Ncaa 2011....
Posted: Tue Jul 13, 2010 9:09 pm
by dakshdar
trendon wrote:How bad is Buffalo? I won't have the game until (about) two weekends from now, so I am dying to know what I am facing.
They play like some schmuck that just got jumped by three dudes in an alley. I'd stay away if I were you.
Re: Impressions of Ncaa 2011....
Posted: Tue Jul 13, 2010 10:15 pm
by cougnix
Shiftdnb wrote:One thing I don't like is how the game invites are done. Why do they continually get rid of stuff that is already in the game from previous years. Instead now you got to pay attention to your mail messages and if you have them turned off you have to turn them on in order to see if you've got a game invite. No audible way of telling, no little lightning bolt, just a message that briefly appears telling you you've got an invite.
That's their way of trying to replicate what Xbox Live has...