Who is getting it? Gameday plans.
Re: Who is getting it? Gameday plans.
Black Ops 2 Patch 1.4 Tweaks Your Favourite Weapons
Adam Barnes
Black Ops 2 is getting its biggest patch since launch, and some of you may not be pleased with the results.
Published on Dec 7, 2012
We've all got our favourite weapon on Black Ops 2, and the latest patch coming for PS3 and Xbox 360 looks like it could affect your favourite weapons.
The FAL and the SWAT-556 seem to be the most commonly used assault rifles, while the MSMC and the PDW are the most popular SMGs. These will all have their recoil increased in some way, making them a little tougher to use successfully.
Take a look at the patch notes below for the full rundown of which weapons are being altered, how Black Ops 2 is being tweaked behind the scenes and any new features - such as the ability to Tweet Live Streams - that are being added to the game.
According to Treyarch the 1.4 patch will first appear on PS3 at about 9PM PST (5AM Saturday morning UK time), while Xbox 360 players can expect the same fixes sometime this weekend.
Black Ops 2 Weapon Fixes
Gameplay Balancing
The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.
Scorestreaks:
UAV: cost increased from 350 to 425.
Lightning Strike: added 750ms delay.
Equipment/Grenades:
Bouncing Betty: increased the grace period between trigger and activation by 200ms.
Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
Concussion Grenade: decreased movement penalty and turn speed penalty when hit.
SMGs:
All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly.
Assault Rifles:
All: reduced idle sway for more reliable long-range aiming.
XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
XM8 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.
MTAR: Made auto aim values consistent with all other assault rifles.
Sniper Rifles:
All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.
Shotguns:
R870: reduced one-hit kill range by 45 inches.
Pistols:
B23R: reduced headshot multiplier from 1.4 to 1.
KAP-40: reduced headshot multiplier from 1.4 to 1.
Black Ops 2 PS3 Issues Addressed
Fixed a rare hang (“Awaiting Textures”) upon loading into maps when joining a session in progress after fresh boot.
Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
Added a fail-safe to prevent spawn trapping in CTF.
Increased sight checks on turrets to improve spawning algorithms.
Fixed a number of new UI error messages reported by users.
Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
Improved overall Theater and Live Streaming stability.
Improved film rendering stability and made progression bar more accurate while rendering a film.
Addressed issues which prevented some master challenges from being completed.
Precision challenge “Wet Work” will now unlock with 10 kills.
The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
Players that help with the “Synchronized Attack” challenge now get credit for it.
Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
Emblem Editor no longer closes the current emblem when discarding changes.
Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
Players can no longer get on top of the shrubs in Nuketown 2025.
Thermal vision overlay no longer appears using the VTOL glitch.
Kills from the explosion on the explosive crossbow bolt now count towards challenges.
Counter UAV no longer remains for the rest of the game after a host migration.
Clan tag is no longer locked immediately after prestige.
Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
Multi-team games no longer count as a tie if an entire team quits.
Fixed an area in Express where K9 Unit dogs could get stuck.
EMP grenades no longer affect the CODcaster HUD.
Party Privacy count no longer affects how many bots will spawn in Combat Training.
Shadows seen through sniper scopes now render more correctly.
Players can no longer stand on invisible collision in Carrier.
“Drop Shot” medal is no longer awarded after standing back up.
Players can now copy a custom class to the extra prestige slot.
Black Ops 2 New Features & Feature Improvements
Added support for posting Live Stream URLs to Twitter.
Improved audio/rumble responsiveness when hitting enemies with gunfire.
Improved overall communication of Double XP when enabled.
AAR better communicates how much XP was earned in each match.
Added the ability to "View League Teams" from any player's Playercard.
Added the ability to “View Playercard” from League solo leaderboards.
Added a number of security system enhancements.
Added Hardcore Kill Confirmed playlist to the Hardcore category.
Adam Barnes
Black Ops 2 is getting its biggest patch since launch, and some of you may not be pleased with the results.
Published on Dec 7, 2012
We've all got our favourite weapon on Black Ops 2, and the latest patch coming for PS3 and Xbox 360 looks like it could affect your favourite weapons.
The FAL and the SWAT-556 seem to be the most commonly used assault rifles, while the MSMC and the PDW are the most popular SMGs. These will all have their recoil increased in some way, making them a little tougher to use successfully.
Take a look at the patch notes below for the full rundown of which weapons are being altered, how Black Ops 2 is being tweaked behind the scenes and any new features - such as the ability to Tweet Live Streams - that are being added to the game.
According to Treyarch the 1.4 patch will first appear on PS3 at about 9PM PST (5AM Saturday morning UK time), while Xbox 360 players can expect the same fixes sometime this weekend.
Black Ops 2 Weapon Fixes
Gameplay Balancing
The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.
Scorestreaks:
UAV: cost increased from 350 to 425.
Lightning Strike: added 750ms delay.
Equipment/Grenades:
Bouncing Betty: increased the grace period between trigger and activation by 200ms.
Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
Concussion Grenade: decreased movement penalty and turn speed penalty when hit.
SMGs:
All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly.
Assault Rifles:
All: reduced idle sway for more reliable long-range aiming.
XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
XM8 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.
MTAR: Made auto aim values consistent with all other assault rifles.
Sniper Rifles:
All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.
Shotguns:
R870: reduced one-hit kill range by 45 inches.
Pistols:
B23R: reduced headshot multiplier from 1.4 to 1.
KAP-40: reduced headshot multiplier from 1.4 to 1.
Black Ops 2 PS3 Issues Addressed
Fixed a rare hang (“Awaiting Textures”) upon loading into maps when joining a session in progress after fresh boot.
Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
Added a fail-safe to prevent spawn trapping in CTF.
Increased sight checks on turrets to improve spawning algorithms.
Fixed a number of new UI error messages reported by users.
Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
Improved overall Theater and Live Streaming stability.
Improved film rendering stability and made progression bar more accurate while rendering a film.
Addressed issues which prevented some master challenges from being completed.
Precision challenge “Wet Work” will now unlock with 10 kills.
The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
Players that help with the “Synchronized Attack” challenge now get credit for it.
Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
Emblem Editor no longer closes the current emblem when discarding changes.
Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
Players can no longer get on top of the shrubs in Nuketown 2025.
Thermal vision overlay no longer appears using the VTOL glitch.
Kills from the explosion on the explosive crossbow bolt now count towards challenges.
Counter UAV no longer remains for the rest of the game after a host migration.
Clan tag is no longer locked immediately after prestige.
Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
Multi-team games no longer count as a tie if an entire team quits.
Fixed an area in Express where K9 Unit dogs could get stuck.
EMP grenades no longer affect the CODcaster HUD.
Party Privacy count no longer affects how many bots will spawn in Combat Training.
Shadows seen through sniper scopes now render more correctly.
Players can no longer stand on invisible collision in Carrier.
“Drop Shot” medal is no longer awarded after standing back up.
Players can now copy a custom class to the extra prestige slot.
Black Ops 2 New Features & Feature Improvements
Added support for posting Live Stream URLs to Twitter.
Improved audio/rumble responsiveness when hitting enemies with gunfire.
Improved overall communication of Double XP when enabled.
AAR better communicates how much XP was earned in each match.
Added the ability to "View League Teams" from any player's Playercard.
Added the ability to “View Playercard” from League solo leaderboards.
Added a number of security system enhancements.
Added Hardcore Kill Confirmed playlist to the Hardcore category.
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Re: Who is getting it? Gameday plans.
I didn't like this game at first. Now, I love this shit. Thanks for the update, Mike. I played some matches last night after the update and I did notice a big difference. Not so sure how I feel about the increased recoil in my favorite weapons and the increased points required to get a UAV.
Re: Who is getting it? Gameday plans.
but do the maps suck less?BFiVL wrote:After the patch, game SEEMS like it plays better.
Re: Who is getting it? Gameday plans.
Maps still suck as a hole but they nerfed guns and that seem to cut down on the poppycock.


- LetsGoPeay
- Reactions:
- Posts: 15191
- Joined: Sun Aug 31, 2008 7:29 am
- Location: Hoosierland
Re: Who is getting it? Gameday plans.
Shotguns are still bullshit, especially with long barrel. People are getting one shot kills from 30-40 yards away.

Re: Who is getting it? Gameday plans.
Too many smgs were like the mp40 of w@w days. Still a lot of bullshit but seems like less bull shit going on.


Re: Who is getting it? Gameday plans.
Game has improved greatly with all te patches so good job treyarch. Maps still worst treyarch has ever put out but once you find the right combo of guns, accessories, perks, and scorestreaks the game is quite enjoyable.


Re: Who is getting it? Gameday plans.
nuketown 24/7 still around?BFiVL wrote:Last couple of nights have been a blast.

Re: Who is getting it? Gameday plans.
Nope. Back to moshpit.
Played Dom with mike Jason George and leaf. Leaf was pulling swarms from care packages left and right. Last game I pulled a 34-6 on standoff of pure rape. Mike was raping, after two years, Jason found B flag. Was fun.
Played Dom with mike Jason George and leaf. Leaf was pulling swarms from care packages left and right. Last game I pulled a 34-6 on standoff of pure rape. Mike was raping, after two years, Jason found B flag. Was fun.


Re: Who is getting it? Gameday plans.
BFiVL wrote:Nope. Back to moshpit.
Played Dom with mike Jason George and leaf. Leaf was pulling swarms from care packages left and right. Last game I pulled a 34-6 on standoff of pure rape. Mike was raping, after two years, Jason found B flag. Was fun.
You forgot the part about us making fun of Hoos all night

S14: N Texas 7-1
S15: Wake 8-5
S16-21: Washington 9-4, 10-3, 8-5, 9-4, 7-6, 6-7
S22: Ohio 8-5
S23: ECU 12-2
S24-26: Kentucky 8-5, 5-7, 5-7
Career: 102-61
Re: Who is getting it? Gameday plans.
ajalves wrote:mike sucks

Re: Who is getting it? Gameday plans.
I extended several invites to hoos. As always the ball is in hoos court ( and by court I mean mouth)


- GeorgesGoons
- Reactions:
- Posts: 23176
- Joined: Wed Dec 17, 2008 6:19 am
- Location: Omaha
- Contact:
Re: Who is getting it? Gameday plans.
I just had to post this cuz it was my best game ever...
Nuketown
Hardpoint
50 kills
17 deaths
7 captures
19 defends
at one point I had 2 Sentry Guns up and a Guardian, would have had a third sentry but one of my teammates took it
almost 23000xp for the match
I almost felt like Mike there for a second.
Nuketown
Hardpoint
50 kills
17 deaths
7 captures
19 defends
at one point I had 2 Sentry Guns up and a Guardian, would have had a third sentry but one of my teammates took it
almost 23000xp for the match
I almost felt like Mike there for a second.



- autiger730
- Reactions:
- Posts: 3615
- Joined: Mon Jul 26, 2010 3:52 pm
Re: Who is getting it? Gameday plans.
You can only have 3 guardians/sentries up at I time I believe. Limit might be two of one type. I think one game my friend had 2 sentries and tried to put up a third but it wouldn't let him, then he got a guardian, let him put it out. I think there is a team limit as well.GeorgesGoons wrote:I just had to post this cuz it was my best game ever...
Nuketown
Hardpoint
50 kills
17 deaths
7 captures
19 defends
at one point I had 2 Sentry Guns up and a Guardian, would have had a third sentry but one of my teammates took it
almost 23000xp for the match
I almost felt like Mike there for a second.
PSN & 360: AUTiger730
- LetsGoPeay
- Reactions:
- Posts: 15191
- Joined: Sun Aug 31, 2008 7:29 am
- Location: Hoosierland
Re: Who is getting it? Gameday plans.
I find it hailarious that even though you can very clearly see the "wave" of radiation from the Guardian, idiots still walk right into it as if it won't hurt or slow them down a bit.
