ajalves wrote:if they use the same physics as last years Madden...it wont be pretty.
last years game was decent, hope they dont go too crazy
You obviously did not read the article:
as “NCAA Football 14” will finally reveal the enhancements made to the EA Sports Infinity physics engine. Last year, the new real-time physics system was left out of the “NCAA” series, angering fans who felt like it once again relegated the college game to “Madden’s” little brother status. But with Infinity Engine 2.0 debuting in “NCAA 14,” fans are going to see what another full year of tweaks can add to the game play, and the difference is downright staggering (not to mention, smooth).
Gone are all the problems you saw in “Madden” with players randomly tripping over a foot and falling down (now they’ll actually step over random limbs), or teammates rolling all over each other, twisting their legs, and flipping around after the play was already blown dead.
“This is a much more mature version than what you played in ‘Madden,’” Richart said. “But the big thing is, it’s physics you can play. We put a greater emphasis on the ball carrier, and now with the Infinity engine, you can really emphasize stiff-arms. In the previous version, you’d run, and when you pressed the stiff-arm button, it was a dice roll whether you hit or not. This year, you can see the ball carrier really punch. We added all new animations, and now you can hit the defender in the face mask, you can hit him in the shoulder, and depending on where you hit him, you’ll see him react differently to the move. Also, with the Truck Stick, you don’t have to worry about that silly NFL rule with the crown, and you’ll notice much more forceful impacts where the ball carrier can deliver the blow and you’ll see the defender fall back in much more natural, organic reaction.”
Runners will also be able to fend off defenders, pushing and shielding their way past a would-be tackler, even if they don’t smack them in the chops. Running backs will have more contextual awareness than years past, avoiding blocking linemen in a game-play tweak EA is calling “ball carrier avoidance.” “Madden 13” suffered from running backs flying into the offensive line, then falling down because they ran into the back of their guard or tackle. In “NCAA 14,” the running back will stick his hand out and sidestep the blocker instead of making things easy on the defense by falling backward to the turf.