Release Day Patch Info per EA

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razorback44
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Release Day Patch Info per EA

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http://www.ea.com/ncaa-football/blog/launch-day-update

Fixing exploits and issues that can cause one person to grieve another in an online game are major things we look to address in updates. We were able to identify a number of those issues and include them in this update. Here are the exploits and the potential online grieve we have addressed:

- Fixed an exploit involving manual direction changes for receivers that was allowing for “jetpack catches” on streak routes.

- Fixed an exploit where defenders were not switching assignments properly when an outside receiver was put in motion.

- Removed an exploit that allowed for pitching on QB sneaks.

- Fixed an exploit that involved hot routing a PA pass while under center and running with the QB.

- Fixed an exploit in the 4-2-5 where the ROLB was not being blocked in certain offensive formations.

- Fixed an exploit with the QB Contain assignment.

- Fixed an exploit with the Fake Punt Pass which was caused by linemen getting cut blocked too frequently.

- Fixed an online grieve that could be performed on Xbox 360 by repeatedly pulling and inserting a Memory Unit during a play.

Here are the other issues addressed in this update:

Gameplay

- Fixed an issue with the velocity of receivers when attempting to catch a pass that prevented catch animations from playing in certain situations (i.e. the ball bouncing off of a receiver without them making an attempt to catch it).

- Fixed an issue with blocking assignments where offensive linemen were not correctly picking up defenders that went from man coverage assignments to chasing down the ball carrier on running plays.

- Fixed an issue with offensive players who were out of position to make a block too often due to their assignments getting crossed with another player when determining who to block mid-play.

- Fixed an issue where defensive coverage assignments were not updated correctly when the offense called an audible.

- Fixed and issue that was causing defenders to play the curl route too effectively.

- Fixed an issue where the play was not always whistled dead when the kicking team touched the ball.

- Tuned and fixed issues with AI ball carriers running decisions and use of special moves (jukes, spins, etc.)

- Fixed an issue where fumbles were being called too often on a late throw away during a sack.

- Fixed an issue where a safety playing deep zone did not cover properly against a Trips set.

- Fixed an issue in 2 Man Under where the Free Safety did not cover the deep post route properly.

- Fixed an issue with Cover 1 in the 4-2-5 where the safety was attempting to cover a WR on the other side of the field.

- Fixed an issue during post and pre-play where player’s heads would snap to change what they were looking at, which looked very awkward.

- Fixed an issue to prevent linebackers from man aligning when in Cover 3 Zone.
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Re: Release Day Patch Info per EA

Post by plasma1896 »

sounds like thye fixed the whole game :lol:
Block M
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Re: Release Day Patch Info per EA

Post by Block M »

plasma1896 wrote:sounds like thye fixed the whole game :lol:
Yeah, almost a concern they had so much to fix.
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Re: Release Day Patch Info per EA

Post by VTrunNgun »

Block M wrote:
plasma1896 wrote:sounds like thye fixed the whole game :lol:
Yeah, almost a concern they had so much to fix.
It's concerning in general that we're so use to having "PATCHES" in our games.

Once upon a time there wasn't an online service to remedy these flaws in our game. As great as it is to improve our games throughout the year, but posts like this remind me that game developers are awfully sloppy when trying to get products to market
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Re: Release Day Patch Info per EA

Post by razorback44 »

VTrunNgun wrote:
Block M wrote:
plasma1896 wrote:sounds like thye fixed the whole game :lol:
Yeah, almost a concern they had so much to fix.
It's concerning in general that we're so use to having "PATCHES" in our games.

Once upon a time there wasn't an online service to remedy these flaws in our game. As great as it is to improve our games throughout the year, but posts like this remind me that game developers are awfully sloppy when trying to get products to market
The worst part about it is that it's not just a release day patch. We will still get one or two more within the first few months because of other issues they didn't notice over the course of a year in development or the last patch causes. See pump fake glitch. :?
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